Light, shadow, reflections, and terror: How a scary game does scary lighting https://arstechnica.com/?p=1899437 #strikingdistancestudios #thecallistoprotocol #ArsTechnicaVideos #CallistoProtocol #Gaming&Culture #GlenSchofield #DeadSpace #scifigame #Videogame #Features #lighting #horror #fps #vfx
#Features #strikingdistancestudios #thecallistoprotocol #ArsTechnicaVideos #CallistoProtocol #GlenSchofield #DeadSpace #scifigame #Videogame #horror #fps #Gaming #lighting #vfx
Callisto Protocol shows how audio design elevates a game from scary to terrifying https://arstechnica.com/?p=1897843 #strikingdistancestudios #thecallistoprotocol #ArsTechnicaVideos #CallistoProtocol #Gaming&Culture #videogamemusic #GlenSchofield #DeadSpace #scifigame #Videogame #horror #audio #music #sound #fps
#Gaming #music #strikingdistancestudios #thecallistoprotocol #ArsTechnicaVideos #CallistoProtocol #videogamemusic #GlenSchofield #DeadSpace #scifigame #Videogame #horror #audio #sound #fps
How to make critical infrastructure safer—there’s a long way to go
https://arstechnica.com/?p=1857192
#ArsTechnicaVideos #frontiers-recap #hacks4pancakes #lesliecarhart #arsfrontiers #infosec #Biz&IT
#ArsTechnicaVideos #frontiers #hacks4pancakes #lesliecarhart #arsfrontiers #infosec #biz
Redefining “privacy” and “personal security” in a changing infosec world
https://arstechnica.com/?p=1856854
#ArsTechnicaVideos #frontiers-recap #arsfrontiers #security #infosec #Biz&IT
#ArsTechnicaVideos #frontiers #arsfrontiers #security #infosec #biz