debello3d · @debello3d
19 followers · 99 posts · Server socel.net

The teaser trailer is out now! It is a great project to be working on. youtu.be/nx2ixJFWXcg

#thelastronin #tmnt #thqnordic #blackforestgames

Last updated 1 year ago

GamingTalker :verified: · @gamingtalker
71 followers · 973 posts · Server mastodon.uno
debello3d · @debello3d
19 followers · 97 posts · Server socel.net

Tonight is the THQNordic showcase! I'm looking forward to the games! youtu.be/zGnIa-MaJmw

#thqnordic #gamedev #blackforestgames

Last updated 1 year ago

debello3d · @debello3d
14 followers · 74 posts · Server socel.net

Beautiful set dressings for the Tunguska environment from Stefan Zeibekis for Destroy All Humans! 2: Reprobed artstation.com/artwork/kQebVA

#DestroyAllHumans2Reprobed #blackforestgames #gamedev

Last updated 1 year ago

debello3d · @debello3d
11 followers · 67 posts · Server socel.net

4 more days and Destroy All Humans! 2: Reprobed comes out for and on June 27th! youtube.com/watch?v=skvd6lT2Wm

#ps4 #xboxone #blackforestgames #thqnordic #destroyallhumans2

Last updated 1 year ago

debello3d · @debello3d
7 followers · 18 posts · Server socel.net

Guten Morgen!

#blackforestgames #gamedev

Last updated 2 years ago

debello3d · @debello3d
5 followers · 15 posts · Server socel.net

During development of we had a tool that calculated the position, rotation, scale and what floor it was on for the Burning Windows vfx in every building. The data was in a separate UV channel and then grabbed in the shader. Our Lead VFX Artists created a great shader that would interpret the data. Originally the vfx was one BP per window, which is not great when you have 20 to 100 windows per building. Optimise as you go!

#DestroyAllHumans2Reprobed #houdini #blackforestgames #techart

Last updated 2 years ago

debello3d · @debello3d
3 followers · 13 posts · Server socel.net

During development we had issues with importing the cloth simulations into . We kept getting errors with the Normals. We recreated the Normals in and still nothing was working. For two days we couldn't figure out the issue. One Saturday morning at home I tried it on my laptop, accidentally set it to Uncompressed in the import options and it worked.

#DestroyAllHumans2Reprobed #unreal #houdini #blackforestgames

Last updated 2 years ago

debello3d · @debello3d
2 followers · 7 posts · Server socel.net

Another system we did for was the cloth system during destruction. Buildings that have a cloth awning or over hang also have a simulation and it even tears during destruction.

We original had it as an Alembic, it was later switched to a bone animation for optimisation reasons. Next time you play the game look for the cloth in Bay City that is attached to a building while it is being destroyed.

#DestroyAllHumans2Reprobed #techartists #blackforestgames #thqnordic

Last updated 2 years ago

debello3d · @debello3d
2 followers · 6 posts · Server socel.net

For we made a lot of tools using and for our level artists. We also destroyed over 1200 buildings using a system in Houdini. 4 HDAs were created to import and prep the geo, fracture the geo, simulate and export. All this was done with 4 in less than 18 months.

The simulate node allowed the user to art direct and optimise the destruction. Proud of the team that worked on this game.

#DestroyAllHumans2Reprobed #houdini #unreal #techartists #blackforestgames #thqnordic

Last updated 2 years ago

Rock Paper Shotgun · @rockpapershotgun
489 followers · 20678 posts · Server die-partei.social
Rock Paper Shotgun · @rockpapershotgun
472 followers · 20668 posts · Server die-partei.social
Rock Paper Shotgun · @rockpapershotgun
472 followers · 20668 posts · Server die-partei.social