@rajmund @emill1984 btw, #cdaction kiedy wydało moją grę na CD - 08/2017, #DeerPortal
Ok, I switched #cmake for #deerportal to use fetch_content_declare which made cmake file much much smaller. and I implemented #github #actions https://github.com/deerportal/deerportal/actions/runs/4140195433/jobs/7158613759
#actions #github #deerportal #cmake
#gamedev so i switched to #sfml branch 2.6 and #deerportal works fine. I even did small patch to update version of #sfml in the #cmake config file https://github.com/SFML/SFML/pull/2391
#cmake #deerportal #sfml #gamedev
Cleaning old code is fun - I have found this in #deerportal sources - it seems at some moment this file was copied from some other project of minie, I guess sort of #rts game #gamedev #cpp
#cpp #gamedev #rts #deerportal
Ok, it took me few days but finally it works - I can compile #deerportal #sfml with #visualstudio #2022 :) #cpp
#cpp #visualstudio #sfml #deerportal
I have started playing again with #cpp and #sfml - I have decided to add some more logic and visual fx (#shadertoy is inspiring) to #deerportal, and I have decided to do it with #visualstudio on #windows, and it seems it supports #cmake https://learn.microsoft.com/en-us/cpp/build/cmake-projects-in-visual-studio?view=msvc-170, however I had a problem with launching problem with lack of sfml, and I could not add sfml because project was not launched properly, #catch22. Now I have found #vcpkg, let's see
#vcpkg #catch22 #cmake #windows #visualstudio #deerportal #shadertoy #sfml #cpp
it seems that there is almost ready new minor version of #sfml - which is great - since I decided to add some shaders to #deerportal ;) https://github.com/SFML/SFML/tree/2.6.x