Some more differences from 2020 footage to current
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Updated the pillar enemies to give damage feedback as well as drop coins
Damage effect is by @chaofanatic
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#indiedev #UE5 #outclasshunter
Working on tweaking the coins so they now drop to the ground from enemies rather than staying in place where they land.
I wanted to spawn the coins earlier so there is less waiting around.
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The new design for Olieribos-515 is done!
looks like its under high alert!
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I'm taking the day off to run errands. But here is a peek at what I've been working on!
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Updated the textures on Winona's Ship!
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#indiedev #UE5 #outclasshunter
We got a new prompt system now!
Don't worry we will use these sparingly and mostly just in demos
The exit button also now changes based on if you're using a controller or not
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its not a proper desert without some cacti
...but be careful they're sharp
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Several new props including Cacti, Joshua Trees & more!
The level is finally starting to come together
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I wasn't planning on sharing this for quite some time but since its been taking up so much of my free time I figured I'd share it.
This is a model I'm working on of our character Dysis aka "H-13"
This specifically is made to match N64 specs as I planned on putting her in some mods. You'll certainly see more of this model and this character.
This is still very much a wip. but I've been wanting to share this for awhile now.
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Progress on the new props. Once these are all done I'll start on the plant life
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New enemy type... I wonder what Dreddick is hauling in these
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Updated the goal to match the new checkpoints
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The new stage has a few checkpoints in it. Upon placing them I noticed they were still placeholders... So I updated them!
I'm going to also update the goal to match later
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The end of sand dunes is finally reachable! I've got some material work and touching up of assets. but its almost time to work on the new enemies :)
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Added the collapsed bridge to the mine. This one took a little while since its one of the more detailed pieces in this section
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Updated the moving platforms.
The jitter issue has also been fixed
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