RT @TimeLordJupiter@twitter.com
Day 66 #100DaysOfCode #100DaysofGameDev #GodotEngine
✅ Need to reduce my cycle of learning then apply as I’m still stuck on the Resource application
✅ my mentality with these type of error has gotten much better but idk if my implementation cycle is more productive
🐦🔗: https://twitter.com/TimeLordJupiter/status/1598827447037956097
#godotengine #100daysofgamedev #100daysofcode
Mesh face culling added between neighbor chunks!
#gamedev #voxel #voxelgame #zoxel #indiegame #indiedev #100daysofgamedev #render
#render #100daysofgamedev #indiedev #indiegame #zoxel #voxelgame #voxel #gamedev
RT @TimeLordJupiter@twitter.com
Day 44 #100DaysOfCode #100DaysofGameDev #GodotEngine
✅Learned about groups and their use
✅Thinking of ways to modify to make more fun
✅ Listen to Thomas Brush video and it’s clear what my next steps are, finish this game and make it nice(not amazing) then THE demo https://twitter.com/i/web/status/1586553668131852288
🐦🔗: https://twitter.com/TimeLordJupiter/status/1586553668131852288
#godotengine #100daysofgamedev #100daysofcode
RT @pixelipy@twitter.com
#100daysofgamedev, day 51!
Today, I studied VFX's, and VFX shaders.
I made this nice hit effect, inspired by BOTW, and I'm really happy with!
To make this I used the amazing godot VFX kit by @qbieshay@twitter.com
https://qbieshay.itch.io/godot-vfx-kit
#indiedev #gamedev #godotengine #100daysofgamedev
Day 1 #100daysofgamedev
Hello. Since Duelyst, the best card game ever its going to shit down, im trying ti recreate something similari. The difference Is gonna be hexagon instead of squadre and probably i aint animate tons of pixelart. For now i just put the base with dropping card from hand and move the units.
#duelyst #tcg #cardgame #indiegame #godotengine #gamedev #100daysofgamedev