🎹 A #bitpop #synthwave #chiptune piece of #music for your #indiegames or other projects
#bgm #vgm #retro #pond5 #assets #royaltyfree #indiedev #gamedev #indiegame #fm #8bit #16bit #gameaudio #musicforgames #vlogs #podcasts #80s #instrumental #games
#bitpop #synthwave #chiptune #music #indiegames #bgm #vgm #retro #pond5 #assets #royaltyfree #indiedev #gamedev #indiegame #fm #8bit #16bit #gameaudio #musicforgames #vlogs #podcasts #80s #instrumental #games
Now that the TopSpeed TechKit with its #assembler is out in the world, I'm considering porting the #TASM and #MASM code in one or two of the open source #EPOC16 apps over to TSASM.
Hardly an urgent project, but it would mean that the apps could be built with one #compiler ecosystem with a single project file.
Of course, the code would still be restricted to the #16bit world, but it's no worse off than we already are in #Psion land.
#retrocomputing #retrodev #dosbox #psion #16bit #compiler #epoc16 #masm #tasm #assembler
#revistareplay #8bit #16bit #arcade #chiptune #warcraft
Banca a tus publicaciones culturales independientes
HTTPS://Revistareplay.com.ar
#revistareplay #8bit #16bit #arcade #chiptune #warcraft
Reading through the first manual in the SDK has reminded me what the "pure small memory model" is.
The ES register is never corrupted (DS=ES=SS).
#TopSpeed C implemented this, which was one of the main reasons why #Psion used it for the SDK.
I've heard that it's possible to implement this with #Borland C (and maybe #Watcom?), but I don't know how.
#x86 #epoc16 #retrocomputing #16bit #watcom #borland #psion #topspeed
Reading through the first manual in the SDK has reminded me what the "pure small memory model" is.
The ES register is never corrupted.
#TopSpeed C implemented this, which was one of the main reasons why #Psion used it for the SDK.
I've heard that it's possible to implement this with #Borland C (and maybe #Watcom?), but I don't know how.
#epoc16 #retrocomputing #16bit #watcom #borland #psion #topspeed
The Smurfs / Los Pitufos
Infogrames 1993
🎮
#retrosunday #retrogaming #retrogames #16bit #pixelart
#pixelart #16bit #retrogames #retrogaming #retrosunday
I don't think there was a newer version of the *software* part of the SDK. 2.20 is the latest one I've heard about and it's the latest version I have.
However, the documentation part of the SDK definitely goes up to 2.30, so it's possible that there was a newer release.
If anyone has something newer (for EPOC16, not EPOC32), drop me a line!
🎹 #16bit #chiptune #music for #indiegames or other projects, in the style of #MegaDrive #Genesis
#pond5 #vgm #bgm #royaltyfree #musicforgames #gameaudio #gameassets #indiedev #gamedev #indiegame #podcasts #vlogs #retro #nicolemariet #fm #ym2612 #intro
#16bit #chiptune #music #indiegames #megadrive #genesis #pond5 #vgm #bgm #royaltyfree #musicforgames #gameaudio #gameassets #indiedev #gamedev #indiegame #podcasts #vlogs #retro #nicolemariet #fm #ym2612 #intro
Phantasy Star 4: The End of the Millennium
Sega 1995
🎮
#retrosunday #retrogaming #retrogames #sega #16bit #pixelart
#retrosunday #retrogaming #retrogames #sega #16bit #pixelart
Holidays come to an end. But to the delight, the "Game Gear" adapter for the Analogue Pocket has arrived. #retrogamer #SonicTheHedgehog #sega #segagamegear #retrogaming #8bit #16bit
#RetroGamer #sonicthehedgehog #sega #SegaGameGear #retrogaming #8bit #16bit
Ui fein😻Neuer Lesestoff fürs (lange) Wochenende - #ReturnMagazin 54 kann käuflich ergattert werden.
#returnmagazin #retrogaming #16bit
Just reading through this license doc about the #ZXSpectrum ROMs.
If you've never read it before, it's a conversation between Cliff Lawson of #Amstrad and Andrew Owen, where Cliff states Amstrad's position on what was formerly #Sinclair's intellectual property regarding the #Speccy.
I'd love to see something similar with #Psion. Officially allowed to distribute documentation, OS ROMs, code (decompiled or otherwise), etc.
#sinclair #90s #32bit #16bit #retrocomputing #digipres #psion #Speccy #amstrad #zxspectrum
I am also looking for the software side of the #SDK. I already have 2.00, 2.10 and 2.20.
There are differences between these, to the extent that some software written for 2.00 will not compile with 2.20.
There might have been a 2.30 to correspond with the documentation versions.
Again, if you have anything like this, please get in touch.
#psion #retrocomputing #vintagecomputing #90s #16bit #digipres
#digipres #16bit #90s #vintagecomputing #retrocomputing #psion #sdk
OK, Fediverse. This is a long shot.
I am looking for the missing parts of the #Psion SIBO C #SDK.
The screenshot (and alt text) shows a breakdown of what I already have, scraped together from the internet and scans from people who still have paper copies.
I'm sure there are newer versions of some of these docs, especially 2-05 and 3-01.
I'm also looking for v1 of the SDK, covering the MC200 and MC400.
Can you help?
#retrocomputing #16bit #90s #programming #dev #digipres #vintagecomputing
#vintagecomputing #digipres #dev #programming #90s #16bit #retrocomputing #sdk #psion
Want to transfer files between your #16bit #Psion and an #AppleSilicon machine, but don't know where to start? Good news!
A PL2303 USB-RS232 adapter, a copy of MCLINK.EXE, and a dash of @DOSBox_Staging is all you need.
Richard is here to help you out.
https://takajo.net/post/2023-3-connecting-psion-to-apple-silicon-mac/
#rs232 #retrocomputing #applesilicon #psion #16bit
My PC-Engine, known as the Turbo-Grafx 16 in the West, was released in 1987 and was an 8-bit/16-bit hybrid that excelled at arcade conversions and was particularly famous for its shooters and Bomberman.
The portable unit, the PC-Engine GT plays regular PC-Engine carts and gives a solid portable performance. I got mine with a faulty speaker (headphones work fine) about 20 years ago.
Made by NEC, it was the partnership with Hudson-Soft that created its legacy. Konami and Capcom all supported the console strongly.
The games pictured are just the handful I own. I tried to get a range of genres with some favourites, like Populous.
.
.
.
#retrogaming #PCEngine #classicgaming #8bit #16bit #videogames
#retrogaming #pcengine #classicgaming #8bit #16bit #videogames
I never was into all this #PC #demoscene stuff and always was stuck to #8bit and some #16bit stuff. But today I really had fun with this #evoke entry:
#pc #demoscene #8bit #16bit #evoke #demo #tsa #devlab
Soooo toll, dass heute immer noch fantastische, (nagel)neue Games für geliebte alte Systeme erscheinen😍
Heute eingetroffen: "The Cursed Knight von "GGS Studio Creation".
#retrogaming #megadrive #16bit
#retrogaming #megadrive #16bit
Got me these two books on computer development on a basic level from 1977 and 2021 to help me with the work on the DWMC-16.
Yes, I could have gotten either as a PDF, but actual dead tree books have a different quality... Especially the old ones.
#dwmc16 #diwhy #minicomputer #16bit