#20minuteschallenge in #blender
this time I went way over the time limit with +10 Minutes of UV and shading. Still not very happy with the results. I think I messed up the topology from the start on. Maybe will retry this in the future.
#20minuteschallenge #blender #3dart #gameasset #lowpoly #3dmodeling
Again trying myself on the #20minuteschallenge where I try to completely make something including #modeling #unwraping and #texturing. So basically from the #defaultcube to the final #render all in 20 minutes.
This time I created a tree. Try to keep as less polygons as possible. This time around 1300 Tris.
#20minuteschallenge #modeling #unwraping #texturing #DefaultCube #render #blender #3dmodeling #3dart #gameasset