A quick description of how the hypergeometry software package deals with degenerate bodies when projecting them in rendering #4D spaces on a traditional 2D image: breaking them down and inflating them with #random #vector s. https://onkeypress.blogspot.com/2023/09/hypergeometry-processing-degenerate.html #CGI #graphics #algebra
#4d #random #vector #cgi #graphics #algebra
How decomposing #4D objects into lower-dimensional faces helps to determine intersections and containment: https://onkeypress.blogspot.com/2023/08/hypergeometry-intersections-and.html Part of an ongoing project to extend #raytracing to higher dimensions. #CGI #Python #numpy
#4d #raytracing #cgi #python #numpy
The very first (probably buggy) #4D render from my #Python library using two consecutive perspective projections and a generalization of #raytracing. Next steps are some optimizations, then lighting effects. All part of a journey to understand how a 4D world would look like. https://github.com/csirmaz/hypergeometry
La impresión #4D que combina origami y química
https://wwwhatsnew.com/2023/07/26/la-impresion-4d-que-combina-origami-y-quimica/
I'm working on a better system for generating/playing on euclidean tilings(& N-dimensional honeycombs)
Here's the cartesian product of 2 hex grids made with it(yes, it's #4d )
#QuantizedManifolds #geometry #indiedev
#4d #quantizedmanifolds #geometry #indiedev
cool #indiegame —> https://store.steampowered.com/app/355750/Miegakure/ based on the principles of #4D geometry, generally the player is able to move in directions that are impossible in our everyday #3D world, such as passing through walls or observing objects from multiple angles. to achieve this, #Miekagure uses orthographic projection to flatten the 4D into a visible 3D representation (some of the techniques developed for the game have wider applications beyond gaming)
Oh looks, it's a 4D spaceship traversing our 3D slice of reality.
(from https://www.reddit.com/r/woahdude/comments/14wvqi6/the_arrival_me_mathisnoiz_digital_2023/)
Working on displaying a #4D world (and possibly higher dimensions), and started to blog about my observations and a #software package under development. See https://onkeypress.blogspot.com/2023/07/hypergeometry-intro.html #CG
Laura/X-23 canon (#AD #3D also #4D and perhaps #6D who knows...)
Actual canon to the comics no lie... I wonder what happens next? Actually, it is still missing a 3rd part where they double-team her, but it was already getting in on 8 minutes so figured I would do the last part at a later date.
Next is THE LAST OF the things you might expect of US
HQ version (and 6 more minutes) are at places:
Substar - https://subscribestar.adult/kawaiidetectiveenthusiast
Fanbox - https://kawaiidetective.fanbox.cc/
Website - http://www.kawaiidetective.com/
Testing the new world type,
Yes, I'm farming candy in a snowstorm in #4d space, I couldn't find an asteroid close enough to spawn.
#indiedev #godotengine #indiegame
#4d #indiedev #godotengine #indiegame
WIP of a #4d world, there's a ground volume(tessellated with rhombic dodecahedra) & a vertical direction(just z layers / prisms).
It's displayed as cross sections of the ground volume with gradient overlays indicating what's above/bellow like in 3d.
The camera here is centered on the edge of a valley going south & "clockwise".
#screenshotsaturday #indiedev #geometry #voxel
#4d #screenshotsaturday #indiedev #geometry #voxel
A common way that users could establish connections was to dispatch bots to “#parks and #plazas.” The parks and plazas were rendered in #3D and #4D media or represented on flat, 2D-oriented #media (typically pocketable and wearable devices). The creators of the DApp’s MVP dogfooded the bridge decks themselves. They successfully transferred innovations from their previously social circle to a vast segment of #humanity’s [..] #QuKid #R041P - #ParkHealthNotes | #OpenSea https://opensea.io/assets/matic/0x2953399124f0cbb46d2cbacd8a89cf0599974963/46316387645623418400861574497267573792497807413262795597612356757764750442497
#parks #plazas #3d #4d #media #Humanity #qukid #r041p #parkhealthnotes #opensea
Introducing the hypercubic rule of hypothetical 4d food identification 𓅱
Diagrams show planes of cross-sections in the orthogonal plane.
(see image description for explanations of the cube rulings)
#Math #geometry #visualization #4d #food #CubeRule
#math #geometry #visualization #4d #food #cuberule
Fresh off the press from #IrishTechNews, my latest #publication reviewing the #bentley #synchro #roadshow from #bentleysystems, which came to #dublin, #Ireland earlier this month. Check out my review at https://irishtechnews.ie/the-bentley-synchro-roadshow-reviewed/ #construction #4d #tech #infrastructure #technology #metaverse #technologynews
#irishtechnews #publication #bentley #synchro #roadshow #bentleysystems #dublin #ireland #construction #4d #tech #infrastructure #technology #metaverse #technologynews
Good #event in #Dublin by #bentleysystems #synchro ongoing right now… stay tuned for my coverage article on Irish Tech News #construction #technology #4d #tech
#event #dublin #bentleysystems #synchro #construction #technology #4d #tech
In 1978, #mathematics professor Thomas Banchoff and computer scientist Charles Strauss teamed up to create an animated #visualization of a 3-dimensional #cube rotating in four-dimensional space, also known as a #hypercube or #tesseract
#mathematics #visualization #cube #hypercube #tesseract #video #animation #1970s #math #4d #geometry