I'm prepping for #dnd4e and having fun instead of a nightmare.
Modifying 4e monsters is much fun.
After faffing around a bit with #4eR , I actually like it for balanced tactical grid stuff. But reading up on the design decisions taken (miniatures, D&DI, GSL), it was quite heavily influenced by making more money for WoTC and killing 3rd party publishers ... which thank god didn't work very well. But I guess we are now full circle again.
I thin #4eR would be really great to play with my boardgaming friends who like coop games. For the children & partners something simpler with more storytelling, like #IntoTheOdd or #apocalypseworld .
#4eR #IntoTheOdd #apocalypseworld
Also I don't think #4eR would be a good option for my partner who does hate mechanics , but like freeform roleplay in the vain of "I want to do X, tell me what mechanics would apply".
Going through the 4E Essentials Books at the moment #4eR , recognising bits from 3e and 5e from Fate to Short/Long Rests, etc. The biggest difference so far are the powers, skill challenges and the hp bump for 1st level. On the first glance it seems like combat might drag out more with more options, but it needs testing.
The fated Winter King, a lesson in hubris, but certainly to avoid capricious fey, the Prince of Frost, or even the Raven Queen.
And what does the Winter Witch make of it all? Is she behind the tightening grip of ice that freezes Nentir Vale?
#dnd4e prep.