Erik Moeller · @eloquence
5902 followers · 3517 posts · Server social.coop

I greatly enjoyed by @aaronareed.

I especially appreciated his curation of titles that are not necessarily well-known, but that showcase the wonderful diversity of games in which text takes center stage.

The 50 games he covers in detail include an auditory first-person shooter, a story told through a database, and a text adventure that seeks to convey the experience of a hike on a section of the Appalachian trail.

Here's my full review:

lib.reviews/review/34c65d06-d1

#50YearsOfTextGames

Last updated 2 years ago

Erik Moeller · @eloquence
5886 followers · 3477 posts · Server social.coop

Almost at the end of by @aaronareed and the chapter about "Choices: The Freshman" is a good reminder about what I so appreciate about his research and approach.

(The game is part of an interactive fiction franchise with an audience of millions that's been largely ignored by gaming media because it primarily targets women & is primarily played on mobile devices.)

For those who don't have the book, you can read an earlier version of the chapter here:

if50.substack.com/p/2016-the-f

#50YearsOfTextGames

Last updated 2 years ago

Aaron A. Reed · @aaronareed
1169 followers · 195 posts · Server mastodon.gamedev.place

New article on the strange 80s type-in adventure book "The Antagonists," which featured both in-game puzzles but also an unintentional meta-puzzle so challenging that no one in the 80s may have solved it.

if50.substack.com/p/the-antago

#50YearsOfTextGames #gamebook #retrogame #textadventure

Last updated 2 years ago

brettwitty · @brettwitty
87 followers · 375 posts · Server mstdn.social

Yessssss! So happy to receive my copy!

#50YearsOfTextGames

Last updated 2 years ago

Shane Celis · @shanecelis
331 followers · 1093 posts · Server mastodon.gamedev.place

The Oregon Trail’s original hunting mechanic was a tiny typing game.

Had not seen this mechanic before. It’s from the original Oregon Trail written in BASIC, which despite a great local reception in 1971 was almost lost to the wind.

#50YearsOfTextGames

Last updated 2 years ago

Shane Celis · @shanecelis
334 followers · 1057 posts · Server mastodon.gamedev.place

I’ve only read the chapter on The Hobbit, which I haven’t played yet. I played The Crack of Doom as a kid though, which I only beat as an adult with help from a walkthrough. But already I’m very happy with the 50 Years of Text Games book. Great treatment: talks about the game, its authors and development, its quirks, and its reception. I want to play it now!

#50YearsOfTextGames #hobbit

Last updated 2 years ago

Andrew Plotkin · @zarfeblong
1273 followers · 1277 posts · Server mastodon.gamedev.place
Aaron A. Reed · @aaronareed
1086 followers · 171 posts · Server mastodon.gamedev.place

Quick shipping update if you're waiting on your book:
* All UK/EU orders should now have shipped
* US & rest of world orders are in the process of shipping, but the fulfillment center is being slower than I'd like: they're getting through about 120 orders a day. Have got a ticket open about why this is going so slow. (It's still faster than I could do them myself, I guess!)

I'll send out a backer update once I hear all orders have shipped.

#50YearsOfTextGames

Last updated 2 years ago

Aaron A. Reed · @aaronareed
1079 followers · 164 posts · Server mastodon.gamedev.place

US/Canada orders started shipping TODAY 🕺💃

#50YearsOfTextGames

Last updated 2 years ago

Manu · @Yakkafo
441 followers · 815 posts · Server mastodon.gamedev.place

What a book 🤩 Good job, @aaronareed!

#50YearsOfTextGames

Last updated 2 years ago

Aaron A. Reed · @aaronareed
1069 followers · 159 posts · Server mastodon.gamedev.place

Hardbacks and Collector's Editions of are now totally sold out!! Paperbacks will be sold out by the end of the day thanks to some great press coverage. I know I've said this before but this is for real your last chance* to get a physical copy of the book if you wanted one!

(It will probably come back in print-on-demand form later, but not in the fancy high-quality form from this print run.)

#50YearsOfTextGames

Last updated 2 years ago

Aaron A. Reed · @aaronareed
1037 followers · 140 posts · Server mastodon.gamedev.place

Extensive reflowable ebook testing for , trying to make sure the book renders great on as many devices, apps, font sizes, orientations, and screen readers as possible...

if50.textories.com/

#50YearsOfTextGames

Last updated 2 years ago

Aaron A. Reed · @aaronareed
914 followers · 66 posts · Server mastodon.gamedev.place

If you’re a fan of literary and have never heard of “The Gostak,” one of the wildest experiments to come out of the 90s/00s era renaissance, you’ll want to read this article. There’s never been another game like it before or since. if50.substack.com/p/the-gostak

#indiegames #interactivefiction #gamestudies #50YearsOfTextGames

Last updated 3 years ago

Aaron A. Reed · @aaronareed
691 followers · 49 posts · Server mastodon.gamedev.place

Used Inform 6 to recreate a quality-based narrative engine (and four other emblematic text game systems) for the bonus game for high-tier backers. It was a ton of fun, and a great way to rethink how each of these systems deploy words and rules differently to tell stories. (The game itself will be exclusive for Ultimate Collector backers at first, but will eventually see a wider release. I think it turned out pretty cool!)

#50YearsOfTextGames

Last updated 3 years ago

Aaron A. Reed · @aaronareed
851 followers · 57 posts · Server mastodon.gamedev.place

Used Inform 6 to recreate a quality-based narrative engine (and four other emblematic text game systems) for the bonus game for high-tier backers. It was a ton of fun, and a great way to rethink how each of these systems deploy words and rules differently to tell stories. (The game itself will be exclusive for Ultimate Collector backers at first, but will eventually see a wider release. I think it turned out pretty cool!)

#50YearsOfTextGames

Last updated 3 years ago

Aaron A. Reed · @aaronareed
561 followers · 40 posts · Server mastodon.gamedev.place

Also, check out my article on Trade Wars 2002 for more nostalgia. if50.substack.com/p/1991-trade

#bbs #50YearsOfTextGames

Last updated 3 years ago

Aaron A. Reed · @aaronareed
372 followers · 27 posts · Server mastodon.gamedev.place

The digital proof for the book has been accepted! Next stage is the physical proof of a full press sheet (8 pages), which will be a chance to see how everything looks with the exact ink, paper, printing process etc. to be used. These approvals are nerve-wracking, but super exciting. Wheels are turning!

#50YearsOfTextGames

Last updated 3 years ago

Aaron A. Reed · @aaronareed
373 followers · 27 posts · Server mastodon.gamedev.place

Working on the hint book for the Ultimate Collector's Edition. This is easy for some games. Trickier is coming up with hints for games without puzzles, games that were never released, games that have been unplayable for decades, games radically altered since their first release...

#50YearsOfTextGames

Last updated 3 years ago

Aaron A. Reed · @aaronareed
188 followers · 14 posts · Server mastodon.gamedev.place

The fun never stops. Literally seconds after uploading the final files for the print book to the press, I heard back from a partner working on the ebook version with a sample chapter. This will be another big project with different needs-- we're very committed to making the ebook version fully accessible for blind readers, among other concerns. But uh yeah, was hoping for more than 90 seconds of downtime in between these phases 😂

#50YearsOfTextGames

Last updated 3 years ago

John Carter Wood · @marsianica
118 followers · 94 posts · Server social.linux.pizza

The internet has always been a cruel place.

Wizards especially.

From the excellent latest instalment of Aaron Reed's

if50.substack.com/p/1980-mud

#50YearsOfTextGames

Last updated 5 years ago