DiplDes_AR · @DiplDes_AR
6 followers · 17 posts · Server mastodon.online

The second I’ve made and like to repost here is &WOLVES – My first . Here I was also using the „proximity to camera“ function to control the scene.
It was created for IOS15, but also still seem to work fine on OS16.2.

You can download a free version here:
usdzshare.com/?ug-gallery=phot

#usdzshare #3d #ar #reality #apple #realitycomposer #shooter #augmentedreality #goats #game #ARQL #free

Last updated 2 years ago

DiplDes_AR · @DiplDes_AR
6 followers · 19 posts · Server mastodon.online

You can download the free here:

usdzshare.com/?ug-gallery=phot

Enjoy playing and feel free to tell me what you think of it.

This recording shows how to play the game:

#blocks #ar #augmentedreality #realitycomposer #3d #usdzshare #reality #apple #ARQL #game #arquicklook

Last updated 2 years ago

DiplDes_AR · @DiplDes_AR
6 followers · 19 posts · Server mastodon.online

A while ago I created a small (Only iOS and Mac OS). It is and runs native on your system. There is no need to install an app. I had the Idea of using the „proximity to camera“ function to control the scene. It was created for IOS15, but still seem to work fine on OS16.2.

I repost this here, to make sure it still can be found by others that may be interested in when my account at Twitter will be gone one day…

#ar #augmentedreality #apple #realitycomposer #ARQL #free #game #arquicklook #blocks

Last updated 2 years ago

Thomas Kumlehn · @pixelpartner
88 followers · 278 posts · Server kopfkino.social

Passend zum neuen Video von @Gerhard_Schroeder fand ich in den 26 USDZ-Dateien, die dort zufällig erreichbar sind eine mit bisher unbekannte Shader-Ober-Struktur: NodeGraph
Auch der zusätzlich individuelle Zugriff auf rgba, rgb, r, g, b scheint neu zu sein. Aber weder das kompakte Bildformat HEIF, noch displacement shaders wurden hier verwendet.

#Apple #PIXAR #USD #USDZ #WWDC22 #ARQL

Last updated 2 years ago