The second #free #ARQL #game I’ve made and like to repost here is #GOATS&WOLVES – My first #AugmentedReality #Shooter. Here I was also using the „proximity to camera“ function to control the scene.
It was created for IOS15, but also still seem to work fine on OS16.2.
You can download a free version here:
https://usdzshare.com/?ug-gallery=photo-detail&photo_id=6774
#realitycomposer #apple #reality #ar #3D #realitycomposer #usdzshare
#usdzshare #3d #ar #reality #apple #realitycomposer #shooter #augmentedreality #goats #game #ARQL #free
You can download the free #ARQuicklook #game #BLOCKS here:
https://usdzshare.com/?ug-gallery=photo-detail&photo_id=6575
Enjoy playing and feel free to tell me what you think of it.
This recording shows how to play the game:
#ARQL #apple #reality #usdzshare #game #3d #realitycomposer #AugmentedReality #AR
#blocks #ar #augmentedreality #realitycomposer #3d #usdzshare #reality #apple #ARQL #game #arquicklook
A while ago I created #BLOCKS a small #ARQuicklook #game (Only iOS and Mac OS). It is #free and runs native on your system. There is no need to install an app. I had the Idea of using the „proximity to camera“ function to control the scene. It was created for IOS15, but still seem to work fine on OS16.2.
I repost this here, to make sure it still can be found by others that may be interested in #ARQL #realitycomposer #apple #AugmentedReality #AR when my account at Twitter will be gone one day…
#ar #augmentedreality #apple #realitycomposer #ARQL #free #game #arquicklook #blocks
Passend zum neuen #ARQL #WWDC22 #USDZ Video von @Gerhard_Schroeder fand ich in den 26 USDZ-Dateien, die dort zufällig erreichbar sind eine mit bisher unbekannte Shader-Ober-Struktur: NodeGraph
Auch der zusätzlich individuelle Zugriff auf rgba, rgb, r, g, b scheint neu zu sein. Aber weder das kompakte Bildformat HEIF, noch displacement shaders wurden hier verwendet. #USD #PIXAR #APPLE
#Apple #PIXAR #USD #USDZ #WWDC22 #ARQL