RT @iAgent_Ash
And here's the working HUD in action:
#Doom #GZDoom #AliceToysOfMadness https://twitter.com/iAgent_Ash/status/1573664533205454853
#AliceToysOfMadness #gzdoom #doom
RT @iAgent_Ash
If you like what I'm doing, consider supporting me on Boosty ๐๐ https://boosty.to/agent_ash
You can give me a tip via one-time tip posts, or subscribe (highest tier gets access to ~monthly development builds of #AliceToysOfMadness!)
RT @iAgent_Ash
Even more #Doom-style HUD face animations for #AliceToysOfMadness
#animation2d #pixelart #spriting #modding #gzdoom #AliceToysOfMadness #doom
RT @iAgent_Ash
Started working on HUD face for #AliceToysOfMadness
#spriting #modding #gzdoom #doom #AliceToysOfMadness
RT @iAgent_Ash
Another HUD concept for #AliceToysOfMadness with 3 ammo types on the right
#spriting #modding #gzdoom #doom #AliceToysOfMadness
RT @iAgent_Ash
I now have a #Boosty page where you can support my #GZDoom mods and guides!
There are some subscription options, as well as "tip posts" that can be purchased for a one-time tip. Plus there's a chance to get early access to #AliceToysOfMadness!
โ Link: https://boosty.to/agent_ash
#AliceToysOfMadness #gzdoom #boosty
RT @iAgent_Ash
It's been a tough few weeks, but I haven't forgotten about #AliceToysOfMadness
I present to you: The Jacks! (sorry, there's no jack emoji)
The only thing left is polish, balancing and adding that ball jumping up and down next to you
#modding #gzdoom #doom #AliceToysOfMadness
RT @iAgent_Ash
Progress update on #AliceToysOfMadness: did the first shy playtest of on Hell Groun (of course!) using the very basic mechanics (weapons don't yet have alt attacks except the Playing Cards). Results were mostly miss than hit โ my thoughts in a thread ๐งต:
RT @iAgent_Ash
#AliceToysOfMadness Blunderbuss update: now with a proper projectile, fires and explosions ๐ฃ
#modding #gzdoom #doom #AliceToysOfMadness