#BackstoryCards have links on the prompts for randomly selecting to which PC or setting element the backstory prompt is tied to. Tags such as Adversarial, Job, or Co-op identify the theme of the card. If you want to exclude a particular tag such as Adversarial, the #FoundryVTT module allows you to do exactly that.
The #FoundryVTT module for #BackstoryCards includes macros for drawing cards and fillable setting grid scenes and a virtual table around which you can position the PCs, which is used for PC prompts that indicate which PC a prompt is tied to (e.g. one to the left, two to the right, across, etc.).
I talk a lot about Eberron for Savage Worlds, but did you know that The Immaterial Plane has a license for #FoundryVTT modules for #BackstoryCards, too? We partnered with Galileo Games to offer a module that allows one to interactively and collaboratively use them online.
https://immaterialplane.com/products/backstory-cards-for-foundry-vtt/
New year, new game? If you're kicking off a new campaign, you and your group can create a strongly cohesive backstory hooked into your setting with #BackstoryCards by Galileo Games. Available for #FoundryVTT! #DND #TTRPG
https://immaterialplane.com/products/backstory-cards-for-foundry-vtt/
#BackstoryCards #FoundryVTT #DND #ttrpg
#BackstoryCards for #FoundryVTT are on sale for 50% off as part of itch.io's Winter Sale! Get all four modules for $24.96!
https://itch.io/s/85990/itchio-winter-sale
I'm working on updates for #BackstoryCards for #FoundryVTT, specifically a system package for use with the modules. It's a stripped down fork of the Simple World-Building system. Actors are just vessels for a name, portrait, and token, which goes around the virtual table on a Setting Grid scene. The system is to avoid the CSS issues from systems that heavily modify FVTT's UI with very broad CSS styles and more neatly package the assets used by all of the modules (i.e. art, code, etc.).
I'm working on updates for #BackstoryCards for #FoundryVTT, specifically a system package for use with the modules. It's a stripped down fork of the Simple World-Building system. Actors are just vessels for a name, portrait, and token, which goes around the virtual table on a Setting Grid scene. The system is to avoid the CSS issues from systems that heavily modify FVTT's UI with very broad CSS styles and more neatly package the assets used by all of the modules (i.e. art, code, etc.).
Greetings, Mastodonians! I'm Kristian Serrano (he/him). You might know me as the designer of #Eberron for #SavageWorlds; former co-host of the podcasts Manifest Zone, SBN News, and Simply Savage; and a developer/contributor to Savage Worlds stuff in #FoundryVTT as well as one half of The Immaterial Plane, a game design studio that has published Artificer's Codex and Herbal Alchemy for Savage Worlds and Galileo Games' #BackstoryCards for Foundry VTT.
As far as my hashtags, see above.
#eberron #SavageWorlds #FoundryVTT #BackstoryCards