I'm resetting my AI from a #GOAP to a #BehaviourTree because it seems I lose control a bit when more objects are doing things at the same time (nice when making an #RTS or #CityBuilder like I do).
I find it satisfying to see my carrier agent #Agabouga now can do the same that he used to be able to do as a GOAP agent. Almost progress then!
By the way, I love the #Unity plugin #BehaviourDesigner by Opsive. Expensive, but worth it!
https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277
#BehaviourDesigner #unity #Agabouga #citybuilder #rts #BehaviourTree #goAP
I'm beginning to implement a #BehaviourTree in #Holocene. It will NOT bring 'pickupables' to the storage just yet. #gamedev
#gamedev #holocene #BehaviourTree