@arstechnica I guess doing what #XboxLive and #CSGO do and default-mute all voice and text chat of accounts reported for harrassment and spam is way too easy...
@ravindra @SirTapTap not that I endorse any "Post-Release Monetarization" but whilst throwing money after #CSGO won't make one a better player or prevent one from playing.
But What I found to be the most seapicable are those that do aggressive #microtransactions and to top it all of definitely target #minors with #paywalling ingame content at absurd prices.
https://www.youtube.com/watch?v=hS6BiOeusJs
#paywalling #minors #microtransactions #CSGO
@Ciela Exactly!
This is why convenient #MusicStreaming like #AppleMusic is nowadays the norm, because shitty #CopyProtection always harms only #TechIlliterates & legit buyers!
IMHO the only (legal!) way to fix this is to refuse to buy anything that utilizes #DRM - espechally in #SinglePlayer...
I can at least accept #ServerSide - #AntiCheat in in #compettive #Multiplayer games like #CSGO but I'd not accept that claim of "fairness" in Stuff like #VRchat where there's no Cheating in that sense.
#VRChat #CSGO #multiplayer #compettive #anticheat #serverside #singleplayer #DRM #TechIlliterates #copyprotection #AppleMusic #musicstreaming
Also that is consistent with how #Microsoft deals with toxic players on #XboxLive where they - like #Valve in #CSGO - will #mute or at least #ShadowBan said players from #Chat.
Case in point: If one doesn't leave their toxicity in the containment tgat is #2b2t, they don't have a right to complain when #Mojang pulls the plug on them if they go full #StreamSniping on regular #Vanilla players...
It sadly had #CollateralDamage i.e. #MaxiTaxi getting yeeted too.
https://www.youtube.com/watch?v=hoS0PM20KJk
#maxitaxi #collateraldamage #vanilla #streamsniping #mojang #2b2t #Chat #shadowban #mute #CSGO #Valve #xboxlive #Microsoft
@CarcosaSightseeing Das Hauptproblem mit "#CrossPlay" über Plattformen hinweg ist allzuoft dass dies durch Plattoform-Owner unerwünscht oder verunmöglicht wird.
#CSGO sollte ursprünglich #Crossplay haben, das wurde aber gestrichen da #Sony for die #PS3 bis zu 4 Wochen (!!!) #Review-Zeit pro Patch (!!!) verlangt hat, und das bei einem #Multiplayer-only #FPS effektiv Mitigationen gegen #Cheats verunmöglicht hätte...
#Cheats #fps #multiplayer #review #ps3 #sony #CSGO #crossplay
#Valve, the company behind Steam, has blocked a special Counter-Strike: Global Offensive map — de_voyna, which was putting on display countless atrocities Russian soldiers caused in Ukraine. The block is only active for the Russian players.
ps. Kansainväliset #peliyhtiöt ovat jatkaneet entiseen tapaan toimintaansa Venäjällä huolimatta Venäjän hyökkäyksestä Ukrainaan
#CSGO #pelit
https://ain.capital/2023/06/01/valve-blocks-csgo-map-that-displays-russian-invasion/
#pelit #CSGO #peliyhtiot #Valve
#Valve, the company behind Steam, has blocked a special Counter-Strike: Global Offensive map — de_voyna, which was putting on display countless atrocities Russian soldiers caused in Ukraine. The block is only active for the Russian players.
ps. Kansainväliset #peliyhtiöt ovat jatkaneet entiseen tapaan toimintaansa Venäjällä huolimatta Venäjän hyökkäyksestä Ukrainaan
#CSGO #pelit
https://ain.capital/2023/06/01/valve-blocks-csgo-map-that-displays-russian-invasion/
#pelit #CSGO #peliyhtiot #Valve
@EeveeEuphoria Yes and no.
Xbox Live 2.0 [Xbox 360] is using variable Matchmaking and Dedicaded Servers as per load on #Azure.
Which is the reason it requires a XBL:Gold subscription.
PSN did offer multiplayer without paywall but Sony is also known for requiring 4 weeks of review time for patches.
This alone killed #crossplay of #CSGO between #Consoles and #Desktop...
#Desktop #consoles #CSGO #crossplay #azure
@lina @fuchsiii @AsahiLinux yeah, that'll be the #Steamworks #DRM kicking in, cuz #CSGO literally not only constantly queries it, but pulls player data like #STEAM_ID and the configuration (like loadout, cursor cobfiguration, etc.) from the #SteamCloud via the Steamworks #API.
Older games like CS 1.6 could be cracked easily with a modified steamapi.dll but Steam will detect and replace all steamapi.* files through newer ones when it runs.
#api #steamcloud #steam_id #CSGO #DRM #Steamworks
@lina Depending on how well #SteamPlay and espechally #DXVK work, I'd recommend to start with some multi-platform titles and then amp the pressure...
I.e. just to see if 2D works, check out Atom Zombie Smasher or DEFCON, for light 3D check out Dusk and Superhot, and if you want to go mainstream test #CSGO and for real stretch #Crysis (original 2007) or #MetroLastLight:Redux.
#metrolastlight #Crysis #CSGO #dxvk #steamplay
yeah, got called a "#FilthyCasual" often in #CSGO:
https://youtu.be/HpBmPB-VaqQ?t=37