Added **strafe** & **roll** to our #VoxelSpace code.
📽️ https://youtu.be/bQBY9BM9g_Y
Tilting/rolling the camera as we turn left and right is similar to the movement of the original #Comanche game from 1992.
We published a Youtube video on #VoxelSpace!
Let's #code, together, a very simple version of the terrain rendering algorithm used by the MS-DOS game #Comanche, released by Novalogic in 1992. ❤️
📽️ https://youtu.be/bQBY9BM9g_Y
Check it out! 🙂
"I made the sound effects for #Comanche Maximum Overkill at my desk. The missile hit sound was a metal jar filled with change overlaid with a squeak which was me saying 'Buy Comanche' speed up."
- Kyle Freeman (Novalogic)