pikuma · @pikuma
678 followers · 365 posts · Server mastodon.gamedev.place

Added **strafe** & **roll** to our code.

📽️ youtu.be/bQBY9BM9g_Y

Tilting/rolling the camera as we turn left and right is similar to the movement of the original game from 1992.

#voxelspace #Comanche

Last updated 2 years ago

pikuma · @pikuma
477 followers · 280 posts · Server mastodon.gamedev.place

We published a Youtube video on !

Let's , together, a very simple version of the terrain rendering algorithm used by the MS-DOS game , released by Novalogic in 1992. ❤️

📽️ youtu.be/bQBY9BM9g_Y

Check it out! 🙂

#Comanche #code #voxelspace

Last updated 3 years ago

pikuma · @pikuma
195 followers · 60 posts · Server mastodon.gamedev.place

"I made the sound effects for Maximum Overkill at my desk. The missile hit sound was a metal jar filled with change overlaid with a squeak which was me saying 'Buy Comanche' speed up."

- Kyle Freeman (Novalogic)

#Comanche

Last updated 3 years ago