Beautiful set dressings for the Tunguska environment from Stefan Zeibekis for Destroy All Humans! 2: Reprobed #Destroyallhumans2Reprobed #blackforestgames #gamedev https://www.artstation.com/artwork/kQebVA
#DestroyAllHumans2Reprobed #blackforestgames #gamedev
Black Forest Games and KT Racing have released new patches for Destroy All Humans! #DestroyAllHumans2Reprobed https://gamesense.co/game/destroy-all-humans-2reprobed/news/discuss/destroy-all-humans-2reprobed-wrc-generationsnvidia-dlss-3-benchmarks-impressions/
During development of #Destroyallhumans2Reprobed we had a #houdini tool that calculated the position, rotation, scale and what floor it was on for the Burning Windows vfx in every building. The data was in a separate UV channel and then grabbed in the shader. Our Lead VFX Artists created a great shader that would interpret the data. Originally the vfx was one BP per window, which is not great when you have 20 to 100 windows per building. Optimise as you go! #blackforestgames #techart
#DestroyAllHumans2Reprobed #houdini #blackforestgames #techart
During #DestroyAllHumans2Reprobed development we had issues with importing the cloth simulations into #unreal. We kept getting errors with the Normals. We recreated the Normals in #Houdini and still nothing was working. For two days we couldn't figure out the issue. One Saturday morning at home I tried it on my laptop, accidentally set it to Uncompressed in the import options and it worked. #blackforestgames
#DestroyAllHumans2Reprobed #unreal #houdini #blackforestgames
Another system we did for #DestroyAllHumans2Reprobed was the cloth system during destruction. Buildings that have a cloth awning or over hang also have a simulation and it even tears during destruction.
We original had it as an Alembic, it was later switched to a bone animation for optimisation reasons. Next time you play the game look for the cloth in Bay City that is attached to a building while it is being destroyed. #techartists #blackforestgames #thqnordic
#DestroyAllHumans2Reprobed #techartists #blackforestgames #thqnordic
For #DestroyAllHumans2Reprobed we made a lot of tools using #Houdini and #Unreal for our level artists. We also destroyed over 1200 buildings using a system in Houdini. 4 HDAs were created to import and prep the geo, fracture the geo, simulate and export. All this was done with 4 #techartists in less than 18 months.
The simulate node allowed the user to art direct and optimise the destruction. Proud of the team that worked on this game. #blackforestgames #thqnordic
#DestroyAllHumans2Reprobed #houdini #unreal #techartists #blackforestgames #thqnordic