@cagibidev Localization is definitely something I want to do but am dreading...
#dialogic 1 has some support for it, but I did NOT think hard about it with our UI stuff, and thats definitely gonna be a problem.
Any guides on the topic?
Somnipathy uses #dialogic extensively with #godot 3. I've been working and testing the build regularly with our close to production game lol.
There are a couple minor known issues I hope to iron out before Somnipathy comes out to push back up stream, but Dialogic 1.5 has a lot of goodness in it!
#Dialogic #godot #gamedev #indiedev
💬 Dialogic 1.5 (Godot 3) released! @Tearcell and @exelia_antonov continued working on it and made amazing performance updates:
https://github.com/coppolaemilio/dialogic/releases/tag/v1.5
This will help those games that are close or already released.
Hopefully we'll soon have the promised #Dialogic 2 for #GodotEngine 4 🥲
After WAY longer then I wanted to take, I finally finished my optimization update for Dialogic 1.x, and now the FINAL final version, 1.5, has now been released!
https://github.com/coppolaemilio/dialogic/releases/tag/v1.5
From here, 1.x now goes into LTS with now new features, and it's all in on Dialogic 2!
#godot and #dialogic are among the things highlighted in a recent github blog post! Go team #godotengine!
@afreytes @joelmartinez my #godotengine game Somnipathy is due out soon, and uses a number of community plugins and addons like #dialogic
In terms of other steam games out in the wild
https://www.cassettebeasts.com/ is a recent 3d pixel art awesomeness.
https://store.steampowered.com/app/1637320/Dome_Keeper/ Dome keeper saw success last year.
And for better or worse https://store.steampowered.com/app/1388770/Cruelty_Squad/ Cruelty squad is also godot and us very successful
SO Godot can definitely make alot of games! And there is alot in and hitting production.
These days I help keep Dialogic 1.x maintained as I finish up Somnipathy, and I can't wait to assist in the Dialogic 2.x development. It is probably no exaggeration to say that we would not be releasing Somnipathy in 2 months if it weren't for @Emi and the community he built and fostered.
The ability to join something, learn with it, and grow with it has been invaluable.
TLDR : open source makes you a better person
#indiegame #godotengine #somnipathygame #indiedev #gamedesign #dialogic
3/3
#indiegame #godotengine #somnipathygame #indiedev #gamedesign #Dialogic
Being able to use Dialogic 2.0 when I switch to Godot 4 is something I am looking forward to! While Dialogic is pretty handy to use, the improvements in Dialogic 2 sound pretty great. Not to mention all the upgrades that come with Godot 4 itself!
#somnipathyGame #visualnovel #gamedev #dialogic #godotengine
#somnipathygame #visualnovel #gamedev #Dialogic #godotengine
I was working on my new game last night and needed to make some dialogues in #godotengine . Quickly found #Dialogic and it's already working great!
It seems like you can do pretty elaborate things, but also took less than one hour to download and integrate for a simple dialogue!
#godotengine #Dialogic #gamedev
#nondualism #nonbinary #dialogic #dialectic #scybernethics
Hi Andrea. I have developed a non-dualist "dialogical dialectics" which could may be interest you ?! At least you may find interesting refs to follow. Here's a link toward it:
#NonBinary #scybernethics #dialectic #Dialogic #nondualism
Been a bit since I worked on it last, but finally found some more time to work on my Dialogic 1.x optimization today!
The biggest performance issue for larger projects came from the folders. The more of them there, the more recursive functions it took to rebuild the tree, making it a nightmare for creating more folders and files. So internally I was changing it to a flat structure, to make that better.
Puts root level items at the top now, gotta fix that though.
Aha, eureka! The core of the optimization for Dialogic 1.x is completed! Folder structure is read into memory, converted into new format for how everything's been changed internally, and now, where I'd been stuck for a while, I was able to get the algorithm to turn it back into the old file format completed!
Now for the EASIER part, compared to how I feel about writing recursive functions... Gutting all of Dialogic to make it use the new structure!
Getting closer with my Dialogic 1.x optimization code! A lot of people can't or won't switch to Godot 4 to use Dialogic 2, so for 1.x switching it internally to use a flat structure for folders instead of the nested dictionaries which are causing severe performance hits the bigger and bigger a project gets.
Needs to be 100% compatible, though, and not a breaking change. Got caught up for a while figuring out the recursion to go back. Got it finally, now I can do the rest.
#programming things that are black magic:
1) shader code
2) assembly language (*)
3) however the heck @Emi got #Dialogic 1.x to work :)
Every time I try digging into it I'm like what the heck am I looking at how does this even run WHERE IS THE SECRET CODES?!?
* well, assembly when you don't know the rest of your computer architecture
#godotengine #GameDev #Dialogic #Programming
#godot #mecha #gamedev #Dialogic #godotengine #indiegame #screenshotsaturday
@vododovoodvod Too true. We get asked about 'handling pausing' a lot in the #dialogic discord, and often the real answer is 'you gotta separate out the logic and inputs into states'. Design patterns exist for a reason!
Alright well since new people and we're doing new #Introductions with hashtags of topics
I'm in IT, I do indie #gamedev with the #godotengine , particularly as one of the contributing developers on the #dialogic plugin. I also work as a #pokemon judge and organizer and am a lot of tournaments.
What I post and repost will be a lot of random thoughts, typically. Weird random encounters, etc. And I just came out as #trans a few months ago so a fair amount of unpacking things from my life too.
#Trans #Pokemon #Dialogic #godotengine #GameDev #Introductions
IDK if I actually will have time to complete it, but since more people are starting to play with Dialogic 2 Alpha, I'm gonna try getting my Godot 4 fixes to the Visual Novel template cleaned up this weekend and a PR submitted for that.
#Godot4 #godotengine #Dialogic