Working on a new feature this week; force fields that can only be traversed by enemies, coupled with infinite enemy spawners. This ought to make the final boss fight a tad more challenging 💦
#Extraneum #retrofps #boomershooter
Working on assets for a mine map 🚧 ⛏️
#pixelart #gamedev #retrofps #Extraneum
It's now official; the next version of #Extraneum will have controller vibrations! I had to mix Unity's two input systems together to make it work, but it should be just fine.
Most current input related bugs should be fixed too.
Tried working yesterday and today on the input system for #Extraneum . You can tell how successful I've been from my latest git commit...
Still working on #Extraneum map e2m2, I *think* I`ll be able to release it by the end of January.
I haven't felt inspired for months, and I don't want to phone it in either, which is why it's going so slow.
#retrofps #indiedev #gamedev #Extraneum
Map E2M2 of #Extraneum is coming along nicely. Combining my sound trigger script with the rain particles really adds a lot to the whole thing.
#madewithunity #boomershooter #retrofps #Extraneum
I'm having a sale from November 22nd to 29th on @itchio ; for 7 days, #Extraneum will be 50% off! 🥳
#boomershooter #retrofps #gamedeals #itchio #Extraneum
#Extraneum update 0.9.0 has been released!
#indiegame #retrofps #boomershooter
https://store.steampowered.com/news/app/1999140/view/5024356235718840356
#boomershooter #retrofps #indiegame #Extraneum
Almost ready to release the #Extraneum update 0.9.0 ! And by almost, I mean in a matter of hours!... It took long enough to be fair 😅
Along with a handful of improvements and bug fixes, it will introduce map e2m1 - the Suburbs, as well as a new enemy type; the Grenadier!
#fps #retrofps #indiegame #Extraneum