Présentation de Didier Bouchon (l'un des géniteurs de l'Arche du Captain Blood) dans le magazine Jeux & Stratégie (décembre 1986)
Un parcours hors du commun ! 😮
(On en déduit que le développement du jeu a pris 1 an au moins)
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What makes Captain Blood especially hard is the fact that much of the dialogue is based on randomness.
If you watch my longplay, you'll notice that sometimes I repeat the same words until I finally get the answer I'm looking for!
Here's an example where I'm waiting for the migrax to tell me about the Spirit planet: https://www.youtube.com/clip/Ugkxou5NE6KkurkGXM53IliZ-uCss9amHPmf
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So I can say that Captain Blood is really a tough game! 😅
Walkthroughs on websites/old magazines are often incomplete or wrong. I had to take a lot of notes (planet coords, etc.) to progress in the adventure…
And making this video was important for me. It's *my* walkthrough 🥰
I hope you'll find it helpful 🙏
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Yeah! 🥳🎉
After several days of wandering the galaxy, I finally managed to find all my clones and finish Captain Blood for the first time! 🌌
I also made a longplay 😀 (and a complete walkthrough!)
➡️ https://youtube.com/watch?v=NMQrV255FlU
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#CaptainBlood #EreInformatique #MetalHurlant #Exxos #AdventureGame #AtariST #Amiga #AmstradCPC #C64 #DOSGaming #RetroGaming #Longplay
#captainblood #EreInformatique #metalhurlant #Exxos #adventuregame #atarist #amiga #amstradcpc #c64 #dosgaming #retrogaming #longplay