(OK, now that I fixed #FingerMaze for keyboard use in rotated view and you can finally play it in a Vivaldi Web Panel, let's get back on topic.)
(Off topic for the thread, but playing around with the Vivaldi Web Panel features I discovered that keyboard input in my #FingerMaze game is broken in case of vertical layout. It was designed for cellphones so it's not a big loss, but still, I think I should fix it.)
For what it's worth, I (think I) fixed the “caption menu” for #FingerMaze when shown in portrait mode (such as on cellphone screens).
http://dropthemath.oblomov.eu/fm/
BTW, did you know that the game features a “hard” mode enabled by adding the 'explore' query option?
Try this for example:
If you don't care about math, but like mazes instead, I also have a #proceduralGeneration for mazes whose results can be used reasonably well even on a #touchScreen. And if you set the number of rows and columns in the proper aspect ratio, you can even print them for your kids to play on paper.
#FingerMaze #touchscreen #proceduralgeneration