One of my future motivators for #GDConsole is getting more games on it than previous consoles have. I thought "I can at least do better than OUYA," but surprisingly it had a lot of games. (Even if most aren't great) I'm still an #OUYA defender, I did enjoy my time with it 🤷♂️
Used Black Friday as an excuse to get an AMD Ryzen PC for some Linux stuff (Mostly #GDConsole) I have a dedicated #Linux laptop, but I want to try to make a customized distro iso, so I can pass the system around later.
Supporting Windows, Mac, & Linux builds would be awful without a module updating system since not all features are powered by Godot and are platform specific. Splitting it up allows me to update each module as needed and expand it later with #GDConsole self-updates. [2/2]
The next step for #GDConsole is splitting the code up into separate modules. I've realized that updating the app is going to be an absolute pain unless I split the GDBrowser, ConsoleCore, and ConsoleMenu into separate parts I can update independently. [1/2]
RT @_Zacksly@twitter.com
Update on #GDConsole:
Things are looking more official! I have a UI for installing games (It searches the download folder and the root folder of external drives) Also working on a UI for creating distributable .gdc packages! Getting closer to a pre-alpha every day! 😁