Daniel Sieger · @dsieger
5 followers · 11 posts · Server mastodon.gamedev.place

Yay: Interactive WebGL demos embedded into pmp-library.org project documentation. Still work-in-progress, but I hope this helps.

pmp-library.org/decimation.htm

#documentation #graphics #geometry #webgl #GeometryProcessing

Last updated 1 year ago

Just added linked view manipulation to GIBBON.

(Simply use the space key to turn on/off the linking.)

#opensource #ComputationalMechanics #GeometryProcessing

Last updated 1 year ago

Added textured OBJ model import to GIBBON. The OBJ import supports mixed faces (e.g. tri+quads).
The demo video shows coupled refinement of both the geometry and texture data for an imported model.

Also useful for resampling digital image correlation data on 3D surfaces.

#GeometryProcessing #meshing #3dmodel #opensource

Last updated 1 year ago

Checking out "Taubin" smoothing. Looks great for smoothing voxel derived meshes. Video shows voxel mesh (red) of a femur and the Taubin smoothed surface retrieved (white).

One of Taubin's papers: doi.org/10.1109/ICCV.1995.4668

GIBBON implementation: gibboncode.org/html/HELP_smoot

#opensource #biomechanics #finiteelementanalysis #meshing #GeometryProcessing

Last updated 1 year ago

Martin Skrodzki · @msmathcomputer
54 followers · 37 posts · Server mathstodon.xyz

Hello, I'm a postdoctoral researcher at Rikagaku Kenkyusho (RIKEN) (Wako Campus) in the iTHEMS program working in the field of mathematical , data , and . I am a founding member of Math+ and a member of the Solid Modeling Association, Eurographics, SIAM as well as of the SIAM activity group on Geometric Design and the Solid Modeling Association. Furthermore, I am an associate editor of the Journal of Mathematics and the Arts. 🤗

#introductions #mathart #visualization #GeometryProcessing

Last updated 4 years ago