S. John Ross · @SJohnRoss
1266 followers · 305 posts · Server dice.camp

On the days when I allow myself posts, I will sometimes burble happily about Hammondal: Light of the Candle Islands, a fantasy city sourcebook/worldbook in progress. It's got a lot of Dwarves and puppet-people and ghosts and a hidden feline community and a talking sandwich (with a chip on his shoulder). The chip _doesn't_ talk, but that doesn't mean you can eat him.

See the entire map, and pan around and such at: drive.google.com/file/d/1j6qKR

#ttrpg #fantasymaps #cartography #HTTRPG #worldbuilding

Last updated 1 year ago

S. John Ross · @SJohnRoss
1249 followers · 620 posts · Server dice.camp

The phrase "Characterized Tactical Infinity" is what I refer to as "the tripod" of High-Trust Trad design. Each of the three words is equally crucial, and it's the navigational star in to never sell off or trade down any of the three.

In other words, a piece of design that feeds "infinity" by starving the "characterizing-tactical," or that feeds "tactical" by starving "characterizing" or stifling "infinity," is usually πŸ˜°πŸ’”.

There's always more to it. But that's always there.

#HTTRPG #ttrpg

Last updated 1 year ago

S. John Ross · @SJohnRoss
1242 followers · 592 posts · Server dice.camp

I love gameworlds with a clear, memorable menu of PC archetypes. And I probably won't pick one.

That isn't snark. I'm usually not going to "buy off the rack" and play a setting's pre-supplied types, but I AM going to create a character for _this_ campaign in _this_ moment in _this_ world in _this_ party. That's 101.

Those archetypes set the rhythm. I'll never ignore them even if I'm not picking one.

I _don't_ like worlds built on the assumption that I WILL pick one.

#ttrpg #HTTRPG

Last updated 1 year ago

S. John Ross · @SJohnRoss
1241 followers · 557 posts · Server dice.camp

Non-game material (banter, etc) is identical across the spectrum of trad. What varies from table to table is just how much non-game there is.

I like it, usually. In modest amounts, sprinkled throughout, I like it.

But if I'm personally playing in a low-trust game? I effing LOVE it. It becomes my _lifeline to roleplaying,_ so it becomes my favorite part of every session and I hope for more of it.

Another thing that isn't trust, but that trust changes for me.

#ttrpg #HTTRPG

Last updated 1 year ago

S. John Ross · @SJohnRoss
1238 followers · 560 posts · Server dice.camp

There were a handful of designers in the 90s who crystallized who I wanted, and didn't want, to be, re trust.

Chris McCubbin said to me, at a convention, about a fantasy RPG book he'd done: "When you're designing that kind of material, you have to aim for the lowest common denominator."

I still think Chris did some very good stuff. GURPS Callahan's, for example. But in that moment he became one of the avatars of Low-Trust.

#HTTRPG #ttrpg

Last updated 1 year ago

S. John Ross · @SJohnRoss
1238 followers · 565 posts · Server dice.camp

One of my weird hobbies these days is trying to figure out exactly when Chaosium published their FINAL high-trust trad adventure.

My working assumption is "as early as 1993 for Call of Cthulhu," but I haven't nailed it down.

#HTTRPG #ttrpg

Last updated 1 year ago

S. John Ross · @SJohnRoss
1230 followers · 569 posts · Server dice.camp

And yeah, I know most of the posts about are irrelevant to most interests here ... but, this is my grotto into which I shout for the pleasure of the echo, and it's my sincere hope that someday, when I find my counterparts (I haven't given up), having this record of thoughts will amuse. πŸ˜…

#HTTRPG #AdventureDesign #ttrpg

Last updated 1 year ago

S. John Ross · @SJohnRoss
1227 followers · 547 posts · Server dice.camp

There are a lot of paths "in" to a given piece of . None of them right or wrong. Whatever works.

If you're designing for it can sometimes be useful to take a very abstract, high-level path, and recognize two kinds of problem: something unwanted is _imminent,_ or something unwanted is _happening right now._

If you know what _stakes_ the PCs will groove on, that's often enough to spin the whole process into motion, because that gives you the shapes of "unwanted."

#ttrpg #AdventureDesign #HTTRPG

Last updated 1 year ago

S. John Ross · @SJohnRoss
1201 followers · 507 posts · Server dice.camp

I'm enjoying all the mapping I'm doing this weekend, but I _crave_ a reading break with an inspiring high-trust trad adventure.

Fortunately, I keep finding new-to-me examples by digging into old game-lines I hadn't fully explored back in the day, but that's a finite supply. This is why I keep hoping to find just one. new. designer publishing work in this area. Then I could just devote myself to promoting them, stop faffing around with trivialities and be a knight in their service.

#HTTRPG

Last updated 1 year ago

Buzz · @buzz
31 followers · 116 posts · Server dice.camp

@SJohnRoss Would you mind explaining β€œfree of anything that would require the out-of-character attention of the players” part of ? I’m not sure I understand what that looks like in practice. Feel free to point me to anything you’ve already written.

#HTTRPG

Last updated 1 year ago

S. John Ross · @SJohnRoss
1201 followers · 486 posts · Server dice.camp

A I've had on a back-burner is a space-opera inspired by a campaign I loved as a player (made with that GM's blessing).

It's of course, but it's not just about _solving_ problems, but _interpreting_ them according to the guidelines of a Space Corporation, thus perverting each problem.

Once you understand your playstyle, whatever it is, you can evolve it upwards, or outwards, as you please (I'm an upwards guy myself). It makes me very happy and I hope to return to it someday.

#ttrpg #HTTRPG

Last updated 1 year ago

S. John Ross · @SJohnRoss
1169 followers · 584 posts · Server dice.camp

Also, outside of , I'm very interested in ANY form of where the gameplay is wholly diegetic or close to it (measured in importance, attention, and minutes). I'm interested in any RPG that can be played by roleplaying (alas, most are just played _while_ roleplaying, which isn't my bag).

While I feel that high-trust trad is my "charge" to preserve, at least in the museum-exhibit sense, I love any game that gives nothing to the player, everything to the character, or tries to.

#HTTRPG #ttrpg

Last updated 1 year ago

S. John Ross · @SJohnRoss
1160 followers · 555 posts · Server dice.camp

You can tell I aim for clarity, because my basic standard for centrality in problem design is that, for a problem to qualify as "central," I must be able to enumerate, prior to playtest, 12 comparably-viable approaches to solving it.

Naturally, I call this the Half-Dozen Rule.

Clarity. Is me. πŸ˜‚

I mean, those who read my last blog post know WHY I call it the Half-Dozen Rule, but that doesn't make it any less dumb that I do.

#HTTRPG #AdventureDesign #ttrpg

Last updated 1 year ago

S. John Ross · @SJohnRoss
1157 followers · 526 posts · Server dice.camp

I do feel like no matter how many times I type some version of "Trust is a spectrum of emphasis; there are no unique gameplay elements at either end of that spectrum," it renders in invisible pixels. This would explain why explaining HTT to LTT gamers often feels like trying to explain the difference between weather and climate to a petroleum lobbyist πŸ˜…

#HTTRPG

Last updated 1 year ago

Roleplay Rescue · @UbiquitousRat
135 followers · 258 posts · Server ttrpg-hangout.social

@SJohnRoss once I figure out HOW to run a game I reckon I will feel right at home. I just don’t know what that looks like yet. Any guidance you can point at welcome. πŸ‘

#HTTRPG

Last updated 1 year ago

S. John Ross · @SJohnRoss
1085 followers · 477 posts · Server dice.camp

Most of the adventures I'm working on right now are, probably unsurprisingly, built around my favorite (and most-potentially-trusty) "adventure verbs." The one built around "redirect" is one I'm excited to playtest first. "Redirect" is a verb that doesn't get enough love 😊

It's also got a quasi-cartographic theme (though properly speaking it's about itineraries rather than maps) so that's just fan-service from me to me πŸ™„

#selfindulgence #AdventureDesign #ttrpg #HTTRPG

Last updated 1 year ago

S. John Ross · @SJohnRoss
1084 followers · 469 posts · Server dice.camp

Very frustrating: reading an adventure that _begins_ in a high-trust mode but _constricts_ as it goes, ultimately funneling the PCs to a prefab end. πŸ˜“πŸ˜¬

It's not the low trust that frustrates. I'm well used to that. It's the _tease._ Like "I thought you and I would be PALS, adventure! Then you do me this way?"

#AdventureDesign #HTTRPG #ttrpg

Last updated 1 year ago

S. John Ross · @SJohnRoss
1083 followers · 461 posts · Server dice.camp

A slippery but still-useful distinction between High-Trust Trad and Low-Trust Trad is that HTT can be played entirely by roleplaying, while LTT can be played entirely _while_ roleplaying.

#HTTRPG #ttrpg

Last updated 1 year ago

S. John Ross · @SJohnRoss
1079 followers · 454 posts · Server dice.camp

While is commercially dead, Trad itself limps along at the corners of the hobby, possibly for the long haul ... But it's definitely reached the point where if I see a new RPG with an exciting premise, I assume it isn't Trad unless the adcopy really makes it clear that it is. There's been what feels like a growing number of ... "Traddish?" games, where the Storygame elements are minimal. Those adapt easily to Trad play, so I keep an eye out for those, too.

#HTTRPG

Last updated 1 year ago

S. John Ross · @SJohnRoss
1073 followers · 436 posts · Server dice.camp

Last night I wrote a pretty large essay on how to frame an endeavor in Applesauce, and ... it was good. Felt like a space alien wrote it, but, a _nice_ space alien.

#HTTRPG #rpgdesign

Last updated 1 year ago