#IcyNSR rules! More specialist skills, concluding the second set of moves.
PDF: https://drive.google.com/file/d/1OO8IxJDdNFzsZmH_Hlbjo0MHsFQm2-Ve/view?usp=sharing
#dungeon23 entry for #IcyNSR, inspired by "the Wyrm of Brandonsford" adventure.
I want to draw inspiration from this to add to the tactical espionage rules for #IcyNSR...
Today's supporitng #dungeon23 entry: #IcyNSR rules hosted online!
Easy to look stuff up.
Supporting #dungeon23 Jan 19th entry!
Brawler and #flanking. Note how flanking doesn't give any bonuses out of the box, but if players want to play with it, here are the rules for them to enjoy. They can design abilities that rely or become better with flanking!
Also, bind and wind (which is a very principled medieval fencing move!) is the first rule in #IcyNSR that refers to a rule that's on another non-core card 🤫
Feb 1st supporting #dungeon23 is an #OSE (sorry, mom) spell "Liquid Manipulation".
It was way harder to come up with interesting semantics for it, but actually writing stuff for OSE is so much easier than for #IcyNSR.
#OSR games, as opposed to #NSR games have wordiness in their DNA, and writing wordy texts is a breeze!
Also, don't worry, I remember that I owe January some #dungeon23 content, I'll publish more #IcyNSR backlog soon. If someone wants to run an #IcyNSR session, feel free to reach out to me for all the rule cards in one place and in a hyperlinked format. It's rules-distributed (kinda rules light, but you can hand out the rules on demand to your players, making them the lawyers of some marginal mechanics they asked for to have fun), crunchy, tactical and ready to play.
#NSR #osr #IcyNSR #ose #dungeon23
Here's my #dungeon23 Jan 18th entry. Grapple mechanics made fun in #IcyNSR. No opposed rolls, just difficult martial artist (strength) checks and still a fun and meaninful tactical mini-game! And, in the best tradition of #IcyNSR, some combat moves that are relevant to the rules.
@bluetyson ahhh I want to learn more! I've superficially researched meso-American cultures for #IcyNSR starter deck to make sure that I'm getting inspired by more than just European cultures and designing for everyone.
January 15th supporting #dungeon23 entry. Wolffolk, morale, fear and charm. A double-sided #IcyNSR feature collection along with some game rules.
January 14th supporting #dungeon23 entry. A meso-american inspired spy feature collection. An #IcyNSR single-sided index card.
January 13th supporting #dungeon23 entry. "A Deckhand" feature collection. An #IcyNSR single-sided index card.
Wrapping it up for the day, will do my best to catch up with "ongoing" by posting #IcyNSR content over the course of this week.
January 11th #dungeon23 entry: an #IcyNSR feature collection. Single-sided index card "a digger".
Catching up with #dungeon23 vacation. January 10th entry: the ALPHA2 version of the Character Creation #IcyNSR double-sided index card.
I didn't post #dungeon23 in a while.
That's because in my free time, I'm redoing typesetting for #IcyNSR. It comes together well, I think.
I didn't post #dungeon23 in a while.
That's because in my free time, I'm redoing typesetting for #IcyNSR. It comes together well, I think.
@hexedpress #Pendragon is the system that I found out about while trying to understand how ridiculous of an idea is it to omit "mental capability stats" such as "wisdom" and "intelligence" in a player-skill-based system (which my #IcyNSR is). It was really awesome to learn that I'm not alone in that school of design. I ended up having four stats:
- Strength
- Dexterity
- Build (~ Constitution)
- Cool (~ Charisma + Willpower)