My stance on #AIArtwork:
If you do not provide an easily identifiable notice regarding the ownership of training data used in the #AIArt you publish, I will not promote your #AI #Art or its associated properties including: NFT; merchandise; store; tutorial; research paper; etc.
The notice should identify that the training data is your own, licensed, or authorized by an artist for your use.
An example of a Training Data Owner notice...
#tdo #avatar #aiavatar #JayTalk #art #ai #aiart #AIArtwork
It's #FollowBackFriday #FollowFriday 👋 😄
I'm posting an old tune of mine called "Independence Way" to welcome the newcomers to Mastodon. The song is short and simple, but I find it relaxing 🎵
I've come to Mastodon looking for some creative inspiration ✨
I'm interested to check out your work! 👀
Have fun! 🎈 🎉
#JayTalk #followfriday #followbackfriday
#FollowBackFriday #FollowFriday
Welcome new Mastodon users! I recently joined myself - it's nice over here 👋 😀
I'm on both #GameDev & #MastoArt ✌
On GameDev, I'm slightly more technical.
For instance, this embedded Web site GIF displays output of code I included that could eventually transform into a game. The floating circles are DOM objects controlled by JavaScript. Each one can actually include an animated character GIF 🏃♂️
I look forward to seeing what you're up to also! 👀
#JayTalk #mastoart #gamedev #followfriday #followbackfriday
💡 Lesson Learned: The global hashtag search / follow feature only works with "Public" posts, i.e., #JayTalk.
#ToneMapping in #Photoshop enables you to bring out details in the dark portions of an image without blowing out the lighter portions.
(I actually did this adjustment using an 8bit JPEG image file. Photoshop HDR Toning does not require an HDR image set, although I'm sure adjustments could be made more precisely with one.)
#tools #references #JayTalk #photoshop #tonemapping
Unreal Engine 5.1 has new HLOD (Hierarchical Level of Detail) support for water rendering and streaming. I'm impressed with the example image in the Web page announcement.
https://www.unrealengine.com/en-US/blog/unreal-engine-5-1-is-now-available
For comparison, I'm uploading one of my own photos of the Grand Tetons in Wyoming (I used a Foveon-sensor-based Sigma SD9 camera with a haze and polarizing filter - focus across the image achieved by stitching two photos together).
#JayTalk #Tools #References #Unreal #UnrealEngine #SigmaSD9 #Foveon
#foveon #sigmasd9 #unrealengine #unreal #references #tools #JayTalk
I noticed this in my archives while writing a reply earlier, so I thought I'd share it.
This is MonoLips, my senior software project at the Univ. of Utah '94. I posed the idea of a lip-reading instructional app to the class and led a team of three to built it, including myself, Marta Jurek, and Josh Findley.
All of us #MacOS dev newbies, Marta coded the text input areas, Josh created a table of vocal phoneme vertex locations, and I developed the 3D face and playback engine.
FYI - I was unable to sign in to the free #SketchUp Web site using my Google Account. It gave me an error 😥 If I get a chance to test the tool, I'll update the related toots here. If you're able to try it, I'd appreciate a screenshot to see what it looks like 😃
"SketchUp for Web" info page:
https://www.sketchup.com/plans-and-pricing/sketchup-free
"SketchUp for Web" tool page:
https://id.trimble.com/ui/sign_in.html
Have fun! 👍
I posted some images on #MastoArt today and thought #GameDev could use the tool I mentioned for designing Levels or Downloadable Content (DLC).
I did some exploring and noticed the free version of #SketchUp is now offered within a Web page (unsure if it's a Progressive Web App (PWA)). It used to be a downloadable desktop app.
I used SketchUp Pro because it was intuitive to create architecture with its semi-transparent polygons & snapping feature.
#vray #tools #JayTalk #sketchup #gamedev #mastoart
Based on my experimentation with Runway's Frame Interpolation #AI Magic Tool, I was curious about its morphing possibilities.
Here's one more video before I move on to other things (it uses three static images of text, and the animation tweens are created with #MachineLearning) 😁
You might consider using the tool to create game title animations 🤔
A link to the tool:
https://app.runwayml.com/
#gamedev #tools #JayTalk #machinelearning #ai
I removed image 1 and had the Frame Interpolation #AI Magic Tool cycle between images 2 & 3.
I'm impressed with the #MachineLearning's ability to realistically generate the specular highlights in the tweens, maintaining the look of the object's 3D surface.
Once again, a link to the Runway #VideoEditor:
https://app.runwayml.com/
#gamedev #tools #JayTalk #videoeditor #machinelearning #ai
I just tried Runway's new Frame Interpolation #AI Magic Tool featured in the company's online #VideoEditor.
It creates video from still images by generating the tweens using #MachineLearning.
I tested it using the three sculpting images I tooted here yesterday. While you can notice the AI was challenged between images 1 & 2, it worked quite well between images 2 & 3.
Free access to the online editor is available, but project count is limited:
https://app.runwayml.com/
#gamedev #tools #JayTalk #machinelearning #videoeditor #ai
I have a general question for the #Fediverse #Mastrodon #Instance #Hosting #Admins:
Years ago, to get your own self-hosted server connected to the Internet, you usually had to get a T1 line and a range of IP addresses from Sprint... and that was expensive. Most facilities spread the cost over multiple businesses renting office space.
Is there a new, less expensive method of getting a static IP address and connection to the Internet for a self-hosted server these days?
#references #JayTalk #admins #hosting #instance #mastrodon #fediverse
#GameDev #CharacterDesign On-the-Go! 😮
I experimented with the #NomadSculpt app for #Android a few months ago. It's a 3D virtual sculpting tool. For those familiar with #ZBrush, the concepts should be familiar.
On my mid-range phone, I found the interface quite intuitive & sculpted the following figure in about 20 minutes the 1st time I tried it. Tablet users should benefit from a larger touch surface & precision stylus.
A trial version is available:
https://play.google.com/store/apps/details?id=com.stephaneginier.nomad&hl=en&gl=US
#tools #JayTalk #zbrush #android #nomadsculpt #characterdesign #gamedev
#️⃣ "Featured Hashtags" are listed below the Header on the main profile page in the right column below the Bio.
These are the "Featured Hashtags" for this account:
#Conferences
Industry conferences & expos
#Events
Product announcements, live talks, etc.
#JayTalk
Original Jay content
#Key
This toot
#Papers
Research papers & related material
#References
Books, study guides, etc.
#Schools
Instructional facilities
#Tools
Coding, content creation, etc.
#Tutorials
Training & courses
#tutorials #tools #schools #references #papers #key #JayTalk #events #conferences
Phew! 😅 I cleaned up my toots, applied the Featured Hashtags, and probably annoyed you throughout the day posting and reposting until I got things straightened out... 'sorry about that 😏
'Big thanks to the new Mastrodon friends who answered my questions and helped out over the past few days.
I think I'm getting the hang of things.
Best wishes!