🔊 "HighThere - AC130" with 🎆 visuals by @NERDDISCO
Model of #ac130 #aircraft #propeller from #blender in #ThreeJS, made #audio #reactive in #modV as "nd-buffer-ac130-001" using 3 propeller layers:
1. Hand-drawn texture; z = 0
2. Texture in white & red; z = .25
3. Displacement texture; z = -.5
2 + 3 are generated based on audio frequency data
#AC130 #aircraft #propeller #blender #threejs #audio #reactive #MODV #mastoart #GenArt
"Hasky - Comin Straight” with visuals by @NERDDISCO
Check out the full release on SoundCloud: https://soundcloud.com/bananabassmusic/hasky-comin-straight-bbm-032
The visual is called "nd-buffer-landscape-003" and it’s based on two cones in #ThreeJS. We are looking at it from the bottom, no lights. When there is color, you can see the mesh. hue and color intensity is controlled via #modV
🚨 photosensitive viewers 🚨
#visualart #genart #generative #visuals #art #generativeart #bananabassmusic #audio #audioreactive #dnb #drumandbass
#threejs #MODV #visualart #GenArt #generative #visuals #art #generativeart #bananabassmusic #audio #audioreactive #dnb #drumandbass
Visual: nd-buffer-landscape-001
Song: HighThere - Forever (feat. MC ZEE)
This #ThreeJS #visual is using a Box (wireframe) as it's base element. Each side is moved towards the center of the Box and can be moved based on #audio input. Using the raw audio buffer, the vertices of each side are changing based on a generated map (color) & displacementMap (height). The final composition happens in #modV.
#threejs #visual #audio #MODV #GenArt #audioreactive #offscreencanvas #javascript
Last year @2xAA and I did a performance + small talk for "#devfest live 2021" (an online developer conference).
In the video you can see @2xAA doing #chiptune using his two #gameboyadvance in England with visuals from me, controlled remotely from Germany via RTP-MIDI and generated with #modV.
After 19 minutes we explain how this setup works, so feel free to skip the performance if you are interested in the tech stack.
#devfest #chiptune #gameboyadvance #MODV