It's not what I've ordered
You just ordered something to eat, to drink to Alex. But they don't bring you what you've ordered. They say "Trust me on this." And indeed, it's great. Better ?
This is a #MOSAICStrict module, a Checklist NPC for any kind of #RPG #ttrpg
https://gulix.itch.io/not-what-ive-ordered
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Et c'est aussi en français ! #JDR
#MOSAICstrict #rpg #ttrpg #jdr
On enchaîne sur les Lectures de #JDR par ici, alors voici le bulletin 41 : https://www.gulix.fr/blog/2023/08/18/lectures-de-role-41/
Au programme, de la chasse au monstre sans dés avec HUNT : c'est beau, c'est bourré de bonnes idées, c'est un game design super propre.
Y a aussi un jeu #PushSRD par @jesseross qui me donne envie par son esthétique et quelques excellentes idées.
@comemartin a ravivé ma curiosité autour d'un Monastère Quantique.
Et je poursuis mon exploration de #MOSAICstrict avec des modules de @PaulCzege
#MOSAICstrict ça vous parle ? Non ?
https://www.gulix.fr/blog/2023/08/17/mosaic-strict/
Allez, je fais une petite présentation de ce principe de #GameDesign pour #JDR qui me branche pas mal.
D'ailleurs, je viens de finir d'en écrire un, plus qu'à traduire/mettre en page.
Modulaire, Indépendant, Attesté, Optionnel, Auto-contenu ...
Vous aimez les Lego ? MOSAIC Strict, c'est créer des briques pour jouer au Lego avec des règles de JDR.
#MOSAICstrict #gamedesign #jdr
Hey friends! It's my birthday, so I put together a one-day-bundle of my games for you, as well as a feature post about each one. 🥰
💭 Patchwork Memories 🪡
A MOSAIC Strict memory keeper for those beloved memories of yours. Think of an experience you cherish, draw a patch for a feeling, thought, or object from it, and bring it with you to reminisce anytime you like.
Game link: https://aarongoss.itch.io/patchwork-memories
Bundle link: https://itch.io/s/100050/aarons-birthday-bonanza
#itchio #bundle #MOSAICstrict #memory #reminisce #life
I made a #memory #keeper for the #TinyLibrary #MosaicStrict game jam and I am really proud of it! It could be my fanciest looking #microgame yet 💖🥰
https://aarongoss.itch.io/patchwork-memories
#OneCardGame #trinket #doodad #gizmo #token #totem #patchwork #memory #inventory #bank #cute #gamedev #AffinityPublisher #hashtag
#memory #keeper #tinylibrary #MOSAICstrict #microGame #onecardgame #trinket #doodad #gizmo #token #totem #patchwork #inventory #bank #cute #gamedev #affinitypublisher #hashtag
Le #MOSAICstrict c'est une proposition de game design pour concevoir des modules, des suppléments, des outils pour n'importe quel JDR. Un module MOSAIC Strict, ça doit être indépendant, ça doit pouvoir fonctionner dans n'importe quel système, ça doit rester assez court.
"Jour d'élection" est un module que j'ai conçu parce que j'ai découvert le MOSAIC Strict, que j'avais justement une élection qui se profilait dans ma campagne de Brindlewood Bay.
C'est parti pour une nouvelle fournée de lecture de #JDR !
https://gulix.fr/blog/2023/06/06/lectures-de-role-39/
C'est tout frais, je parle de l'Insurrection de Melville chez @electricgoat
Je parle aussi de Outliers par @FarHorizonsCoOp @GoblinMixtape
Un excellent Wretched & Alone qui mêle monde absurde de l'entreprise et weird.
Et puis je finis avec du #MOSAICStrict . Une découverte dans la façon de game-designer. Avec des oeuvres de @PaulCzege et @signalstation
Et puis Ocean, découvert récemment, très chouette.
That feeling when you have something almost ready to share online but it needs just one or two more tweaks so it's #MosaicStrict 😅...
Hot on the heels of The Dark Path, I've released a second volume of checklist NPCs.
https://admiralducksauce.itch.io/another-settlement-needs-your-help
#mosaicstrict #ttrpg #npc
I made a MOSAIC Strict checklist npc (but really more like a checklist dark side) that should plug into most science fantasy games with strongly-held opinions on Right and Wrong. https://admiralducksauce.itch.io/the-dark-path-for-mosaic-strict
#mosaicstrict
Playing #BX in 2023
1. Use the rules as you remember them, but use a #RetroClone as a reference.
2. Use random rules from other editions.
3. Add houserules for whatever gimmick (#dice / #cards / #tokens) you've bought.
4. Use 2 or three indy books.
5. Throw in #MosaicStrict modules to taste.
#MOSAICstrict #tokens #cards #dice #retroclone #bx
The 4 #MosaicStrict modules sit in a weird place. I really liked the idea of the framework as a way to do experimental game design stuff, and have more of a "design conversation". But it didn't really catch on as a design movement so people don't know what they are, and that becomes a barrier to engaging with them rather than a way to ease entry into them. I feel like I have a hard enough time getting people to understand me without first having to explain what I'm even talking about.
With the twitter blue-check debate putting class antagonisms in the news again, allow me to make the crass, low-status move of shilling my #MosaicStrict module Turn Up Your Nose. This optional rules module is an attempt to explore the way class barriers are experienced asymmetrically. (And connoisseurs will detect of hint of quirky-gimmick reminiscent of the pre-Apocalypse indie scene.)
https://gamemaru.itch.io/turn-up-your-nose
Currently Designing: Nothing
What I Wish People Were Talking About: My #MosaicStrict modules
What I Want To Get Back To: The Jekyll Hypothesis
What I Should Probably Get Back To: Final Hour of a Storied Age, No Devil-child May Rule Us, my Doctor-Who-with-the-serial-numbers-filed-off game
#MOSAICstrict #ttrpg #gamedesign
If I had money to spend on RPG stuff I probably would have paid for some of @PaulCzege’s #MosaicStrict modules. I don’t like every single design choice he’s made in the modules I have read, but I like the idea of exploring new approaches to TTRPG design and I’d like to be supportive of that if I could.
https://dice.camp/@PaulCzege/108442033787593867
I find MOSAIC Strict interesting, but I feel like not many others do. Some hypotheses as to why:
* Many people have never even heard of it
* Looking like a system sends "that's not for me" signals to the uninitiated
* No play culture
* Indie TTRPG culture of hacks, etc, leaves little room for other design approaches
* Too atomized and diffuse to have momentum
* Many modules too idiosyncratic, don't seem usable
* Not enough big names/influencers
Thoughts?
#MOSAICstrict #gamedesign #ttrpg
Not sure what my "current" game design projects are. For a while I was excited by the idea of working within the #MOSAICStrict design constraints. But releasing Heartfelt made me realize they make more sense framed as independent modules rather than within a movement (so atomization/anomie kicked in), and it felt like I hit a brick wall of non-reaction even though I thought I had done a number of things "right" in terms of making it something that could be engaged with. https://gamemaru.itch.io/heartfelt
Has anybody ported #BX style D&D to #MOSAICstrict ? I feel like its system of subsystems and the DIY/Houserules community around it would be a natural fit.
A checklist NPC bard inspired by Jaskier!
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RT @subst_adventure
Thanks @PaulCzege
Checklist NPCs are such a smart idea and solve a problem I have always had: how to put players into the driver seat of NPCs that drive the story. Here is my first sloppy attempt: https://substitute-adventurer.itch.io/bard
#thatonenpc #mosaicstrict
https://twitter.com/subst_adventure/status/1500172992378130432
I'm having a good #MOSAICStrict design conversation with my friend Sandra.
The rule is that to be MOSAIC Strict a subsystem can't make assumptions about the existence of things in other subsystems. You can't assume the presence of specific stats or hit dice or whatever. But...