#Blog day! This week we’ll talk about the marching cubes algorithm, but we will start from marching squares to get a strong intuition. Please give it a read if you are interested!
https://blog.42yeah.is/algorithm/2023/07/15/marching-cubes.html
#blog #MarchingCubes #marchingsquares #graphics
I used compute shaders for the first time ever in #unity
Even with me not 100% knowing what i'm doing im getting such crazy performance improvements over the single threaded CPU!
#MarchingCubes with:
125'000 verts 90 times faster
1'000'000 verts 160 times faster
New blog post for my #procedural planet generation project in #unity
Describing how I implemented the #marchingCubes algorithm.
https://symetry.itch.io/planet-generation/devlog/504639/implementing-marching-cubes
#procedural #unity #MarchingCubes
I still haven't figured out how those darn #voxel work and why #marchingcubes is the way to go but I've got a serious look at different noises and even generated terrain height-map in terminal
topology of futility
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#marchingcubes #mesh #3drender
#3drender #mesh #MarchingCubes
https://www.youtube.com/watch?v=Pi96vMb2r4M# #LGM2020 : The #MarchingCubes Algorithm for Isosurface Generation mentioned at #LGM20
#lgm2020 #MarchingCubes #LGM20