Floating character controller proof of concept in Godot 4 using Godot Jolt. A bit of makeup with my MaterialMaker materials.
#godotengine #gamedev #indiedev #MaterialMaker
You can also download my Open Source procedural material library for #MaterialMaker in here:
https://ko-fi.com/s/d86a6854ff
They are also integrated in Material maker just looking for "Freeman"
Spent another 15-20 mins refining this "single photo to texture" #materialmaker sketch.
Here is a before & after comparison.
I added tessellation which really helps too.
#MaterialMaker #gameart #gamedev
Did another 20 min #materialmaker sketch, using just a photo of a wall to derive a general rock texture.
This is the most simplified version and there are many ways to improve but it hits that "good enough" level fairly quickly.
NodeGraph in replies
#MaterialMaker #gameart #indiedev #screenshotsaturday
Is my birthday! I never thought i would live to see this day!
Let ME give YOU a gift! What about 8 CC0 Open source procedural materials for material maker?
Grab them for free or donate whatever you want!
#MaterialMaker #indiedev #gamedev
Hi! I'm freeman, a neurodivergent game developer with no income focused on open source and this is the first release of my material library for Material Maker.
They can be used as they are or modify them to create more complex ones!
- Full pack on my ko-fi: https://ko-fi.com/s/d86a6854ff
-Material Maker's Page:
https://www.materialmaker.org/materials?type=material&count=10&license_mask=0&author=872
You can expect more materials and videos about procedural texturing.
Boost and donations are REALLY appreciated.
#MaterialMaker #gamedev #indiedev #godotengine
@cmzw Have you thought about creating a #MaterialMaker course? I've been following your posts, and I wouldn't hesitate to buy a solid introduction course in the $10-20 range if it got me up to speed quickly. It beats digging through YouTube tutorials.
I have the materials ready, i'm going to record a tutorial about it, how to use them etc. I decided to put them only in #MaterialMaker , it simplify things for me, is easier for everybody to get them on a single place. I will also provide a separate "pack download" if you want to download them all at once. But this will be great for painting inside MM or making other materials. I hope it serves as a good introduction!
#MaterialMaker #gamedev #indiedev
Hi there! I been working SO hard in my first commissions and still trying how to handle all this new things. Here is a sneak peak of what i been working on for a client!
He need a fully procedural system for airplay landing marks, so i created a system that goes from the creation of single tires to the full simulation of hundreds of takings and landings! At the end, you can push a bottom and get a whole new result and select the kind piece you want!
#MaterialMaker #indiedev #gamedev
@cmzw Every time I see a #MaterialMaker post, I’m reminded I need to install it and start learning it. I’d rather not have to use Substance if I don’t have to.
Hi there! I' been working all day trying to make a glass material that does not need refraction so it looks with most engines and games.
I wanted to avoid the classic look in which you don't see nothing unless there is some specific light causing strong reflections. There is A LOT of subtle detail, so it does not disappear even in a fully white room.
You should be able to see the details if you look for them.
#gamedev #indiedev #MaterialMaker #opensource
This kind of editable things are usually made with substance, which is incredible expensive. I use #MaterialMaker , which is fully free and open source, so you will not have any troubles to be able to edit them.
Suggestions are never bad! seems like people is kind of interesting in the library so im just saving any suggestion right now and later will se what ones i can do faster for the first release.
Thank you for your support, i really appreciate it!
HI! I'm Freeman I'm and I'm creating a fully open source texture library composed of base materials that you can use as they are or modify to create more unique and complex ones. I currently have:
-Wood
-Concrete
-Steel
-Iron
-Copper
-A paint overlay to apply over any other material.
I would like to make at least 4 or 5 more for the first release. What base materials would be useful for you?
Boost are really appreciated.
#MaterialMaker #godotengine #gamedev #indiedev
#MaterialMaker 1.3 (#GodotEngine based PBR material authoring and 3D model painting tool) is now available on @itchio .
It is now possible to share custom nodes on the website.
https://rodzilla.itch.io/material-maker/devlog/520779/material-maker-13
I keep working on the Training ring level for @liblast and everything is looking WAY better now. Here are some super quick renders. I'm super happy with how my materials react to light!
Eager to test it in Godot!
#blender #MaterialMaker #godotengine #gamedev #indiedev
@YoSoyFreeman is experimenting with a map design and utilizing the materials he's made for Liblast These renders are from Blender, but in the game it'll be even better, especially since we can add non-tiling overlays to break up the repetition.
- unfa
#Liblast #Blender #GameArt #LevelDesign #Mapping #MaterialMaker #3D #3dArt
#Liblast #blender #gameart #leveldesign #mapping #MaterialMaker #3d #3dart
Here are some renders of the level i been working on for Liblast! Still lots of iteration to do but i think is looking cool! I'm mixing classic human elements with sci-fi components to create a unique art style.
Materials done in Material Maker and the level is being created in Blender. The game runs on Godot 4.
#indiedev #gamedev #MaterialMaker #godotengine #blender
Another material done! This one is copper! It was a bit difficult to get the proper shapes and shading for this one but I'm kite happy. @liblast Is getting more and more materials and I'm quite grateful to be able to work in such a nice thing <3
Last image is a copper ball for comparison .
#GameDev #indiedev #MaterialMaker #Liblast #OpenSource #procedural
#gamedev #indiedev #MaterialMaker #Liblast #opensource #procedural