Gerhard Schröder · @Gerhard_Schroeder
342 followers · 5616 posts · Server kopfkino.social
ConfigXR · @configxr
9 followers · 80 posts · Server kopfkino.social

Very interesting detail in this devtalk at 14:08 "use less detailed patches"
The term patch is used with Subdivision Surfaces, the default Mesh representation with . Currently ARQL only supports polyMeshes, the other representation. developer.apple.com/videos/pla

@harlan When are SubD's finally supported?

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Last updated 1 year ago

Thomas Kumlehn · @pixelpartner
251 followers · 1607 posts · Server kopfkino.social

Shoutout to @dhruvgovil and @Drwave, as well as Jon and Alexander for all their work on at Apple. Awaiting new documentations and schemes in the coming months.

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Last updated 1 year ago

ConfigXR · @configxr
7 followers · 48 posts · Server kopfkino.social

I'm confused about Apple's support for animated primvars.

I animate UV/st coordinates and use opacity tex and opacityThreshold.

Preview app neither uses opacity, nor UV anim

Finder preview (SceneKit) handles opacity well, and animates (.usdc) but not .usdz

And RealityComposer and AR Quick Look seem to ignore the UV anim.

Let's change from UV anim to SkelAnim and hope for WWDC advancements.

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Last updated 1 year ago

Thomas Kumlehn · @pixelpartner
88 followers · 278 posts · Server kopfkino.social

RT @usdzshare@twitter.com

Hey to Celebrate the release of Swift Playgrounds 4.2 today

I built a quick RoomPlan Scanning App using SwiftUI.

Check out the demo below.

Will also add the scanning feature to my USDA Editor App & post details later.

twitter.com/i/web/status/15854

🐦🔗: twitter.com/usdzshare/status/1

#OpenUSD #swiftui

Last updated 2 years ago