Wish I could come up with a better name for my #homeGrown #gameEngine. It's inspired by a project called the #OLC (#OneLoneCoder) #PixelGameEngine, but written in #Rust instead of #C++ and using #SDL instead of #OpenGL. There's no shared code, just a shared philosophy. Obviously I can't use that name, so I've given it a temporary name of Simple Game Engine, but I'm sure I can come up with something better than that.
#opengl #sdl #c #rust #PixelGameEngine #OneLoneCoder #OLC #gameengine #homegrown
Currently building an #accessible #puzzle #game for #blind / #VI players. It's heavily inspired by Javidx9's "Sliding Block Puzzle Game" and uses his #PixelGameEngine too, although mine's written in #Rust. It's not even close to playable yet, but you can find it at https://github.com/mcb2003/blockz
#rust #PixelGameEngine #vi #blind #game #puzzle #accessible
Just found out that someone made Rust bindings for the One-Lone-Coder #PixelGameEngine, which is #C++ native. Speaking of which, if you haven't stumbled across #Javidx9's channel and you're into #programming, you should definitely check it out: https://www.youtube.com/c/javidx9
#programming #Javidx9 #c #PixelGameEngine