#PixelOver 0.14.3 released ! Adding depth displacement for 3D images and animated images. And other cool changes like depth/normal map generator, Blender file importer, ...
Detailed changes
https://deakcor.itch.io/pixelover/devlog/585129/pixelover-0143-depth-displacement-for-3d-image
#PixelOver #godotengine #madewithgodot #indiedev #pixelart #gamedev
Still working on 3D images displacement for #PixelOver. Depth map can be auto-generated (method highly inspired on Laigter by @azagaya ), a back face can also be added and it's even working with particles.
#PixelOver #godotengine #madewithgodot #indiedev #pixelart #gamedev
Working on vertex displacement for 3D images (and animated 3D images) for #PixelOver.
It will be useful to make a quick 3D effect without using a 3D model.
#PixelOver #godotengine #madewithgodot #indiedev #pixelart #gamedev
Just released a quick update for #PixelOver. Old FBX importer could generate empty meshes or wrong materials. Now it uses FBX2glTF (same as Godot 4 so you can use the same executable)
#PixelOver #godotengine #madewithgodot #indiedev #pixelart #gamedev
#PixelOver 0.14.2 just released ! Allowing you to animate any resource in the timeline. Some resource also supports interpolation (palette, gradient).
Detailed changes
https://deakcor.itch.io/pixelover/devlog/559542/pixelover-0142-palette-and-gradient-interpolation
#PixelOver #godotengine #madewithgodot #indiedev #pixelart #gamedev
I'm adding the ability to animate each resource in #PixelOver with interpolation for some of them (palette, gradient). Should be released soon.
Also if you want to get it, there is still the summer sale for 4 days (https://pixelover.io/)
#PixelOver #godotengine #madewithgodot #indiedev
#PixelOver 0.14.1 just released ! Adding new supported formats for 3D scenes import (.fbx, .dae).
Detailed changes
https://deakcor.itch.io/pixelover/devlog/544874/pixelover-0141-fbx-and-dae-3d-imports
#PixelOver #godotengine #madewithgodot #indiedev #pixelart #gamedev
#PixelOver 0.14 released ! Adding 3D material shader edition (allowing you for example to add an indexation palette per material).
Detailed changes
https://deakcor.itch.io/pixelover/devlog/537818/pixelover-014-material-shader-edition
#PixelOver #godotengine #madewithgodot #indiedev #pixelart #gamedev
#PixelOver materials edition update is almost ready to be released ! Materials can also be used on 3D shapes and each material property can be animated allowing you to make cool pixel art VFX
#PixelOver #godotengine #madewithgodot #indiedev #pixelart #gamedev
Hey, I'm currently working on per material pixel art shader settings for #PixelOver and I finally have something to show !
We can define a palette and a dithering pattern per material so it will allow to make much cleaner results.
#GodotEngine #madewithgodot #indiedev #pixelart
#PixelOver #godotengine #madewithgodot #indiedev #pixelart
#PixelOver 0.13.1 released ! Adding 3D image and animated image support with shaded/unshaded and billboard options.
Detailed changes https://deakcor.itch.io/pixelover/devlog/515391/pixelover-0131-3d-image
#PixelOver #godotengine #madewithgodot #indiedev #pixelart #gamedev
#PixelOver 0.13 released ! Adding particle systems for 2D and 3D.
Detailed changes
https://deakcor.itch.io/pixelover/devlog/503337/pixelover-013-particle-systems
#PixelOver #godotengine #madewithgodot #indiedev #pixelart #gamedev
#PixelOver particles update is about to be released in few days, several examples will be available with the download including the one below.
Also PixelOver will be on sale between March 16 and March 23. https://pixelover.io/
#PixelOver #godotengine #madewithgodot #indiedev #pixelart
Particles will also be available for 3D in #PixelOver. Predictable and loopable as in 2D.
I need to add more properties but the whole particle system is soon completed.
#PixelOver #godotengine #madewithgodot #indiedev #pixelart #gamedev
Finally the basis of the particle system is operational for #PixelOver.
I still have to integrate all the properties but the hardest part is done. The release of the update is getting closer !
#gamedev #pixelart #indiedev #madewithgodot #godotengine #PixelOver
#PixelOver 0.12.3 released ! Trails now work on 2D and 3D meshes. Performance also greatly improved.
Detailed changes
https://deakcor.itch.io/pixelover/devlog/481063/pixelover-0123-improved-trails
#gamedev #pixelart #indiedev #madewithgodot #godotengine #PixelOver
RT @deakcor@twitter.com
Before the particles update of #PixelOver, I'll soon release an improvement for the trails. It will support 2D and 3D meshes and the performance will be greatly increased.
#pixelart #indiedev #madewithgodot #godotengine #PixelOver
Before the particles update of #PixelOver, I'll soon release an improvement for the trails. It will support 2D and 3D meshes and the performance will be greatly increased.
#pixelart #indiedev #madewithgodot #godotengine #PixelOver
Hey, I just updated the roadmap of #PixelOver for 2023.
Let me know if you think of any other features. 👇
#PixelOver is now 2 years old ! This year was again rich in new features.
2023 should be the year of the 1.0 release 🤞, some essential features still have to be implemented like particles. The roadmap will be updated accordingly.
#pixelart #indiedev #madewithgodot #godotengine #PixelOver