Experimenting with some passive render old-school dungeon crawler engine perspective drawing. It's the first time I've attempted to do this in 3D #pseudo3d #dungeoncrawler
I fixed Unity's renderer 😁
Doing pesudo-3D rendering in a native C++ software rendering library, and then I just blit the output to the screen.
This is my library btw (WIP): https://codeberg.org/matiaslavik/Retro3D
And some scary monster sprites!
I might write a tutorial for this, if anyone is interested 😁
And some more textures!