@stereo
I'm sacrificing my old non-wifi pi zero to this, mainly for #PunyInform play.
Release 3 of my new #punyinform #textadventure #interactivefiction A1RL0CK is online at https://jpking.itch.io/a1rl0ck and available for more that 28 classic systems like #C64, #AppleII and #Atari. Go check it!
#PunyInform #textadventure #interactivefiction #c64 #appleii #atari
I wrote a short series of help commands in #PunyInform for an #InteractiveFiction project. I wrote a short `intro` verb, a longer `help` document with the most common verbs needed to win the game, and a `stuck` verb that tells the user not to panic before advising on strategies for solving the puzzles.
I then decided to remap the StrongSub verbs over to my new StuckSub, so that it can catch anyone swearing at the game in frustration.
And yes, I included the #umdpdp12 #easteregg, where they found a command log of someone swearing at "this stupid chunk of germanium". I decided to make the help system replicate the #os8 error message in honour of this moment in #pdp12 #VintageComputing history.
#PunyInform #interactivefiction #umdpdp12 #easteregg #os8 #pdp12 #vintagecomputing
My latest project is a new work of interactive fiction, my most ambitious yet. You play a digital denizen living in a computer system, who eventually ascends their original programming and hopefully escapes into the Ether beyond. Multiple choices across three scenes delivers six possible endings. I'm designing it from the endings backward: instead of asking what comes next, we approach it as a goal-oriented design.
@wmodes You may enjoy #inform6 particularly with the more modern and rationalised #PunyInform library!
You can grab a complete toolchain here: https://gitlab.com/DavidGriffith/inform6unix
@JudithPintar I'm working with @tastytronic on a #PunyInform piece to hopefully provide a sort of "lab" for the physical security side of a security course. It's easy to run a CTF game for digital security, but you can't just have students break into an office building.
Today, @spacehobo helped me build my first really customized puzzle in #PunyInform -- a glass wall (in reality a locked "door" object) you can "break" using an object with the heavy attribute. He also helped me fix up an issue I was having with using Answer (Say, Shout, etc.). All in all, pretty productive! This is all part of an educational #InteractiveFiction adventure teaching novices why physical security is harder than commonly understood. Really looking forward to sharing this work soon. Thanks, @spacehobo !
#PunyInform #interactivefiction
Today, @spacehobo helped me build my first really customized puzzle in #PunyInform -- a glass wall (in reality a locked "door" object) you can "break" using an object with the heavy attribute. He also helped me fix up an issue I was having with using Answer (Say, Shout, etc.). All in all, pretty productive! Really looking forward to sharing this work soon. Thanks, @spacehobo !
Today, @spacehobo helped me build my first really customized puzzle in #PunyInform -- a glass wall (in reality a locked "door" object) you can "break" using an object with the heavy attribute. He also helped me fix up an issue I was having with using Answer (Say, Shout, etc.). All in all, pretty productive! Really looking forward to sharing this work soon.
Really enjoying helping @tastytronic debug a #PunyInform project by sharing failing tests (written in @zarfeblong's regtest.py), and coding until they pass.
I've been working on a #PunyInform book that follows the style of 1980s "Write an adventure game in BASIC on your 8-bit micro!" books. I've been keeping the text simple by keeping line breaks in my markdown source at every clause.
https://zork.net/punybook/beginner.html
I've been working with @tastytronic on an #InteractiveFiction project, and it's finally prompting me to work out what the next topics are for new chapters. I may add more over the holidays!
#PunyInform #interactivefiction