E1M6 got too long, so I'm cutting a cave filled with marsdogs and the silver key pipe maze. I may reuse them elsewhere, so I've saved them to a "cutting room" map file. Thought it was cool and and contains the a lot of the spirit of what Dimension X is about though so I made a video showing it off. Check it out here!

youtu.be/hSBsTvSVJYw

Also some screenshots of the finale!

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Last updated 2 years ago

And just for fun, here are the editor screenshots.

Every monster, light, door, teleporter, trigger volume... all placed within and imported into via .

Only thing I really need to figure out is how to make it easy for mappers to "compile".

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Last updated 2 years ago

Some of the best gravity changes are the ones made by accident.

E1M6 is shaping out to be pretty freeform in how you can navigate it. Pretty excited about finishing it. There'll be another path / area added to this section that feeds the loop, with all rooms connected.

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Last updated 2 years ago

Added my 3.5.1 Stable GDNative Culling classes to my GitHub repository. They're a bit complex to use, not exactly plug'n'play, but they make creating Rooms, Portals, and Occluders in super easy.

github.com/RhapsodyInGeek/qodo

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Last updated 2 years ago

Max Damage (gamedev) · @MaxDamage
73 followers · 148 posts · Server mastodon.gamedev.place

I was wondering why my map wasn't importing into suddenly - turns out (the plugin to import map files) doesn't like more than 10 texture folders loaded!

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Last updated 3 years ago