E1M6 got too long, so I'm cutting a cave filled with marsdogs and the silver key pipe maze. I may reuse them elsewhere, so I've saved them to a "cutting room" map file. Thought it was cool and and contains the a lot of the spirit of what Dimension X is about though so I made a video showing it off. Check it out here!
Also some screenshots of the finale!
#gamedev #fps #horrorgame #retrofps #godotengine #Trenchbroom #Qodot
#Qodot #trenchbroom #godotengine #retrofps #horrorgame #fps #gamedev
And just for fun, here are the editor screenshots.
Every monster, light, door, teleporter, trigger volume... all placed within #Trenchbroom and imported into #godotengine via #Qodot.
Only thing I really need to figure out is how to make it easy for mappers to "compile".
#Qodot #godotengine #trenchbroom
E1M6: Ravermos - They Came From Dimension X
#gamedev #indiegame #fps #retrofps #horrorgame #godotengine #Qodot #Trenchbroom
#trenchbroom #Qodot #godotengine #horrorgame #retrofps #fps #indiegame #gamedev
Some of the best gravity changes are the ones made by accident.
E1M6 is shaping out to be pretty freeform in how you can navigate it. Pretty excited about finishing it. There'll be another path / area added to this section that feeds the loop, with all rooms connected.
#gamedev #indiegame #indiedev #retrofps #horrorgame #fps #Trenchbroom #godotengine #Qodot
#Qodot #godotengine #trenchbroom #fps #horrorgame #retrofps #indiedev #indiegame #gamedev
Added my #GodotEngine 3.5.1 Stable GDNative #Qodot Culling classes to my GitHub repository. They're a bit complex to use, not exactly plug'n'play, but they make creating Rooms, Portals, and Occluders in #Trenchbroom super easy.
#trenchbroom #Qodot #godotengine
I was wondering why my #trenchbroom map wasn't importing into #godot suddenly - turns out #qodot (the plugin to import map files) doesn't like more than 10 texture folders loaded! #indiegamedev
#indiegamedev #Qodot #godot #trenchbroom