@ajroach42 the #Dutch #school system I followed has a 'BiNaS' (Biology, Natuurkunde (Physics) and Scheikunde (Chemistry) class room and book, and the Algemene NatuurWetenschappen (General Nature Sciences) course/class, which tried to combine some of those aspects at least, but they were also still individual classes, and it mostly felt like an afterthought as there didn't really seem to be much coordination between these classes.
So yeah, I agree with you, so much more can be done with these subjects, and I feel like that students like me would've gotten a lot more out of a set of classes that had more of a focus on exploring concepts around a practical development. More of an applied sciences than a theoretical approach.
There've been several cases in my adult life where I thought: "oh, if they'd shown me I could've applied math/physics/whatever to this real life thing, I might've been more enthusiastic about it and/or grasped the theory better".
#Demoscene #art projects such as #ShaderLanguage competitions (e.g. #ShaderShowdown) or making demos in #FantasyConsoles such as #Pico8 or #TIC80 could be a very motivating way to teach #Math, #geometry, #music, art, art #history, #ComputerScience history and even #physics.
#dutch #school #demoscene #art #ShaderLanguage #ShaderShowdown #fantasyconsoles #pico8 #tic80 #math #geometry #music #history #computerscience #physics
@mihira
LoveByte Demoparty has a YouTube channel you could check out.
In short a #ByteJam a non-competitive form of a #ByteBattle where sceners create visual effects to accompany the music. Usually this occurs live on stage (or on this case, live from home), and focus on having fun, experimenting and just creating a lovely atmosphere.
#LoveByteDemoparty has a focus on spreading the love for #fantasyConsoles such as #Tic80 and #Pico8, which are consoles that never actually existed, but which are inspired by #retrogaming systems such as #MSX, #C64, #Amiga, #NES, etc.
They provide a creative environment with various limitations, such as amount of colours and ways to draw on screen. These limitations often help to limit the scope of the programme (and thus make it easier to actually finish something rather than get lost in elaborate designs), but more importantly to encourage creative thinking, out-of-the-box solutions and other ways to seemingly overcome these restrictions.
ByteBattles with less of these limitations would for instance be a #ShaderShowdown where they use #GLSL aka #openGL #ShaderLanguage to create these visuals. See for example ShaderToy for examples of what can be done with that.
All of this is part of a larger #demoscene, which might also be interesting to check out. :)
Not sure if I've missed anything, but if I have, maybe @Truck or @Cranksy can add some feedback :)
#ByteJam #bytebattle #LoveByteDemoparty #fantasyconsoles #tic80 #pico8 #retrogaming #msx #c64 #amiga #nes #ShaderShowdown #glsl #opengl #ShaderLanguage #demoscene
#ShaderShowdown competition starting over at #OutlineDemoparty's Twitch channel. The round between #Anticore and #MonsieurSoleil has about 20 minutes left.
#Demoscene #Demoparty #compo #GLSL #ShaderLanguage #OutlineDemoparty2021
#ShaderShowdown #outlinedemoparty #Anticore #MonsieurSoleil #demoscene #demoparty #compo #glsl #ShaderLanguage #OutlineDemoparty2021
If you are a #maths #teacher, please consider looking at #ShaderLanguage and #shaderShowdowns (and tools such as ShaderToy and Bonzomatic) to introduce kids to #math formulae in a playful way.
I think I would've paid a lot more interest and attention to #mathematics in high-school if it was combined with such a #visualArt application.
#maths #teacher #ShaderLanguage #shaderShowdowns #math #mathematics #visualart #shadertoy #bonzomatic #education #mathematic
Up next in a couple of minutes: the semi-finals of the #Revision2021 #ShaderShowdown over on https://www.twitch.tv/revisionparty
#RevisionParty #RevisionParty2021 #demoscene #demoparty #GLSL #shaders #ShaderLanguage
#revision2021 #ShaderShowdown #revisionparty #RevisionParty2021 #demoscene #demoparty #glsl #shaders #ShaderLanguage