The finished title screen from #SomethingSeeps. Once you finish the game (once I've finished the game!), a lot of the tiny hidden details in here will make a lot more sense. #indiedev #indiegame #unity
#unity #indiegame #indiedev #SomethingSeeps
The final version of the Three Critics puzzle in #SomethingSeeps. You'll have to match swappable faces with bad ties and fill glasses with the correct fluids. Fun! #pointandclick #gamedev #indiedev
#indiedev #gamedev #pointandclick #SomethingSeeps
The new metalhead Jeremy portrait in #SomethingSeeps . The shirt's a modified tarot card from an old deck I made years ago. #gamedev #indiedev #pointandclick
#pointandclick #indiedev #gamedev #SomethingSeeps
Jeremy's ridiculous "run away!" face pops up when you double-click instead of single-clicking. It's appropriate for him to get a little spooked because he will be running from some pretty twisted things. #SomethingSeeps #gamedev #indiedev
#indiedev #gamedev #SomethingSeeps
Walk cycles are my kryptonite. My whole project stalls by several weeks as all motivation oozes out of my soul. I know there are 2d tools where you can rotate bones and stuff, but I always fall into the trap of thinking I can do better on my own. With that said, when I get it looking "good enough," all that motivation comes floating back! (Yes, he also has run cycles that I like to call his "skitterbugs."). From #SomethingSeeps:
Some more recent screenshots from my Point-and-Click adventure, #SomethingSeeps - You play as Jeremy, a man estranged from his neglectful, elderly father who finds that not only has dad's mental state deteriorated in his isolation--so has the reality around him. Getting inside the Carver house will be your first goal. Inside, something seeps. #gamedev #unity #videogames #adventurecreator
#adventurecreator #videogames #unity #gamedev #SomethingSeeps