The finished title screen from . Once you finish the game (once I've finished the game!), a lot of the tiny hidden details in here will make a lot more sense.

#unity #indiegame #indiedev #SomethingSeeps

Last updated 3 years ago

The final version of the Three Critics puzzle in . You'll have to match swappable faces with bad ties and fill glasses with the correct fluids. Fun!

#indiedev #gamedev #pointandclick #SomethingSeeps

Last updated 3 years ago

The new metalhead Jeremy portrait in . The shirt's a modified tarot card from an old deck I made years ago.

#pointandclick #indiedev #gamedev #SomethingSeeps

Last updated 3 years ago

Jeremy's ridiculous "run away!" face pops up when you double-click instead of single-clicking. It's appropriate for him to get a little spooked because he will be running from some pretty twisted things.

#indiedev #gamedev #SomethingSeeps

Last updated 3 years ago

Walk cycles are my kryptonite. My whole project stalls by several weeks as all motivation oozes out of my soul. I know there are 2d tools where you can rotate bones and stuff, but I always fall into the trap of thinking I can do better on my own. With that said, when I get it looking "good enough," all that motivation comes floating back! (Yes, he also has run cycles that I like to call his "skitterbugs."). From :

youtube.com/watch?v=BUod1Rf8DL

#SomethingSeeps

Last updated 3 years ago

Some more recent screenshots from my Point-and-Click adventure, - You play as Jeremy, a man estranged from his neglectful, elderly father who finds that not only has dad's mental state deteriorated in his isolation--so has the reality around him. Getting inside the Carver house will be your first goal. Inside, something seeps.

#adventurecreator #videogames #unity #gamedev #SomethingSeeps

Last updated 3 years ago