I tried out face modeling with this method today: https://www.youtube.com/watch?v=-QoLorR9qpY&t=300s
Very good approach.
#blender #blender3d #alien #3d #3dart #face #babyface #subdivision
#blender #blender3d #alien #3d #3dart #face #babyface #Subdivision
After the #wolf from yesterday, I tried out the smooth #subdivision Workflow on another #character this time a #wizard
I know that modern hardware should not have a problem with this but I constantly feel the need to reduce many of the edge loops resulting from #subdivision which drives the time for creating this models high.
What are your best practices when working with subdivision?
#gamedev #blender #blender3d #3d #3dart #characterdesign #gamecharacter #artwork #magic
#wolf #Subdivision #character #wizard #gamedev #blender #blender3d #3d #3dart #characterdesign #gamecharacter #artwork #magic
#Subdivision schemes don't only help finite element methods. In a recent paper, we present a #mathart application of creating #weaving patterns from said schemes. Furthermore, we extent these patterns to create a #jigsaw puzzle. Here's a thread.🧵1/13 https://www.tandfonline.com/doi/full/10.1080/17513472.2022.2069417#.Ynp18aGsIiw.twitter
#jigsaw #weaving #mathart #Subdivision