I wrote up some notes about programmatic selective pre-load in #Maya for handling opening a scene with lots of references when you only care about one or two.
#techArt #rigging #VFX
https://yantor3d.wordpress.com/2023/07/15/slow-load-fast-load/
#Laika is #hiring for #VFX TD #techArt positions, all departments.
Listings for Animation, Lighting, and Modeling TDs are already up - more to come.
https://www.laika.com/careers/job-listing?jobid=4935608
This storage cage decorated with tech skeletons makes me smile.
#NetEngChic
#techHistory
#techArt
#networking
#netengchic #techhistory #TechArt #networking
1/ A resource I've used to grow as a #python developer is pyvideo.org, which hosts recordings of Python conference tasks.
There are thousands of talks about a wide array of subjects. This thread will be about the talks I feel have learned from.
Call for interventions for The 2nd European Culture and Technology
Lab+ Annual Conference
They "invite papers, panels, performances, workshop seminars, poster presentations, artistic submissions, artist talks, installations, and interventions that address the relationship between technology, care, and the (Neg) Anthropocene."
https://www.tudublin.ie/media/website/news/Call-for-Interventions,Papers-2023-(1).pdf
I'm Ryan, a VFX pipeline TD at Laika. Formerly a rigger. In my free time I do wood working. Before the pandemic I was into HEMA. Most of my posts are shitposts of various quality about VFX, Python, and Maya in particular.
#vfx #rigging #rigtip #vfxtd #pipelinetd #python #maya #animation #techArt
#TechArt #animation #maya #python #pipelinetd #vfxtd #rigtip #rigging #vfx
I should do a series on cats vs technology. #comics #TechArt #TechDoodles #CatComics
#comics #TechArt #techdoodles #catcomics
quick #introduction post!!
i'm Denise, currently taking a short career break but usually a #ruby developer and eng manager. I have too many hobbies, including occasionally making art about tech or the tech industry.
I'm slowly migrating my web presence over to Mastodon, so I'll be reposting a lot of my old #TechArt and #comics!
#introduction #ruby #TechArt #comics
P.S. The Shader Graph for this cel-shader, for anyone who wants to recreate something like this in Unity or Unreal.
(Took an evening to untangle and route the nodes sensibly, but it's readable!)
NOTE: In Unity at least, it needs an HLSL script to get lighting info from the scene, but you can exclude it and use the light color/direction overrides instead. Could def. be simplified too, but I wanted to make a flexible master on the first pass, and optimize it later!
P.S. The Shader Graph for this cel-shader, for anyone who wants to recreate something like this in Unity or Unreal.
(Took an evening to untangle and route the nodes sensibly, but it's readable!)
NOTE: In Unity at least, it needs an HLSL script to get lighting info from the scene, but you can exclude it and use the light color/direction overrides instead. Could def. be simplified too, but I wanted to make a flexible master on the first pass, and optimize it later!
Video preview of the will-o'-the-wisp particles and stylized materials applied to the ground. Work in progress! :blobcat_sip:
Sorry for the poor quality of the video :blobcatroll:
#substancedesigner #b3D #unity3D #3Dart #art #mastoart #gameart #techart
#TechArt #gameart #MastoArt #Art #3dart #unity3d #b3d #substancedesigner
RT @RalivDev@twitter.com
I want to show a new tool I am working on. It is intended to make animating short, looping, repetitive motions very quickly in editor using IK with procedural variant blending.
Putting it to the test in a short game project. It has been really fun and useful.