Ryan · @yantor3d
291 followers · 1230 posts · Server mograph.social

Do you know what "rubber duck debugging (RDD)" is?

#vfx #pipeline #maya #TechArt

Last updated 1 year ago

Ryan · @yantor3d
291 followers · 1218 posts · Server mograph.social

For those who work in a (we really need a standard hashtag for TDs...), do you have a standardized framework for publishing?

#vfx #pipeline #TechArt

Last updated 1 year ago

Ryan · @yantor3d
177 followers · 775 posts · Server mograph.social

It's Friday. Delete your Script Editor tabs.

#maya #TechArt #python

Last updated 1 year ago

Ryan · @yantor3d
162 followers · 680 posts · Server mograph.social

I wrote up some notes about programmatic selective pre-load in for handling opening a scene with lots of references when you only care about one or two.



yantor3d.wordpress.com/2023/07

#maya #TechArt #rigging #vfx

Last updated 1 year ago

Ryan · @yantor3d
161 followers · 669 posts · Server mograph.social

Today was one of those days at work where it would have been easier if we could have made this GIF pop up on every artist's monitor.

#vfx #maya #TechArt

Last updated 1 year ago

Ryan · @yantor3d
140 followers · 375 posts · Server mograph.social

#laika #hiring #vfx #TechArt

Last updated 1 year ago

Amy Renee · @amyengineer
1329 followers · 430 posts · Server infosec.exchange

This storage cage decorated with tech skeletons makes me smile.



#netengchic #techhistory #TechArt #networking

Last updated 2 years ago

Ryan · @yantor3d
82 followers · 40 posts · Server mograph.social

1/ A resource I've used to grow as a developer is pyvideo.org, which hosts recordings of Python conference tasks.

There are thousands of talks about a wide array of subjects. This thread will be about the talks I feel have learned from.

#TechArt #python

Last updated 2 years ago

Fionnáin · @ephemeral
507 followers · 2257 posts · Server mograph.social

Call for interventions for The 2nd European Culture and Technology
Lab+ Annual Conference

They "invite papers, panels, performances, workshop seminars, poster presentations, artistic submissions, artist talks, installations, and interventions that address the relationship between technology, care, and the (Neg) Anthropocene."

tudublin.ie/media/website/news

#opencall #academic #TechArt

Last updated 2 years ago

Ryan · @yantor3d
32 followers · 2 posts · Server mograph.social

I'm Ryan, a VFX pipeline TD at Laika. Formerly a rigger. In my free time I do wood working. Before the pandemic I was into HEMA. Most of my posts are shitposts of various quality about VFX, Python, and Maya in particular.

#TechArt #animation #maya #python #pipelinetd #vfxtd #rigtip #rigging #vfx

Last updated 2 years ago

Denise · @deniseyu
203 followers · 19 posts · Server ruby.social

I should do a series on cats vs technology.

#comics #TechArt #techdoodles #catcomics

Last updated 2 years ago

Denise · @deniseyu
128 followers · 12 posts · Server ruby.social

quick post!!

i'm Denise, currently taking a short career break but usually a developer and eng manager. I have too many hobbies, including occasionally making art about tech or the tech industry.

I'm slowly migrating my web presence over to Mastodon, so I'll be reposting a lot of my old and !

#introduction #ruby #TechArt #comics

Last updated 2 years ago

Dana Anne Dread · @danana_dread
258 followers · 46 posts · Server tech.lgbt

P.S. The Shader Graph for this cel-shader, for anyone who wants to recreate something like this in Unity or Unreal.

(Took an evening to untangle and route the nodes sensibly, but it's readable!)

NOTE: In Unity at least, it needs an HLSL script to get lighting info from the scene, but you can exclude it and use the light color/direction overrides instead. Could def. be simplified too, but I wanted to make a flexible master on the first pass, and optimize it later!

#shader #TechArt #gamedev

Last updated 2 years ago

Dana Anne Dread · @danana_dread
258 followers · 46 posts · Server tech.lgbt

P.S. The Shader Graph for this cel-shader, for anyone who wants to recreate something like this in Unity or Unreal.

(Took an evening to untangle and route the nodes sensibly, but it's readable!)

NOTE: In Unity at least, it needs an HLSL script to get lighting info from the scene, but you can exclude it and use the light color/direction overrides instead. Could def. be simplified too, but I wanted to make a flexible master on the first pass, and optimize it later!

#shader #TechArt #gamedev

Last updated 2 years ago

Théo Gohier · @yoseii
37 followers · 52 posts · Server mstdn.social

Video preview of the will-o'-the-wisp particles and stylized materials applied to the ground. Work in progress! :blobcat_sip:

Sorry for the poor quality of the video :blobcatroll:

#TechArt #gameart #MastoArt #Art #3dart #unity3d #b3d #substancedesigner

Last updated 2 years ago

George Saoulidis · @glowleaf
89 followers · 32888 posts · Server bitcoinhackers.org

RT @Vuthric
New experiments of fluid simulation

Available soon! A🧵

#realtimevfx #vfx #TechArt #gamedev #UE5

Last updated 2 years ago

buttplug.io 🍑🔌 · @buttplugio
597 followers · 2212 posts · Server buttplug.zone

RT @RalivDev@twitter.com

I want to show a new tool I am working on. It is intended to make animating short, looping, repetitive motions very quickly in editor using IK with procedural variant blending.

Putting it to the test in a short game project. It has been really fun and useful.

🐦🔗: twitter.com/RalivDev/status/14

#unity3d #TechArt

Last updated 3 years ago