Azura · @Azura
116 followers · 287 posts · Server mastodon.gamedev.place

RT @robinvanina
When I got started with unreal it really took me some time to realize how easy it is to animate my UMG widgets / UI.

Check out today's tip and get started with adding some motion to your game's UI screens πŸ”₯ πŸ‘‡

#ue4 #indiedev #gamedev #UETips #unrealengine #UE5

Last updated 1 year ago

Sharundaar · @Sharundaar
50 followers · 230 posts · Server mastodon.gamedev.place

Stumbled upon this today, you can safely remove elements from a TMap by using the RemoveCurrent() function of its iterator implementation !

Useful to remove stale delegates while iterating for execution as an example.

#unrealengine #UETips

Last updated 1 year ago

New Interchange pipeline in lets you define your own ways of importing assets. If you go to Project Settings -> Engine -> Interchange category you can add custom pipelines into Pipeline Stacks.

#UETips #UE5 #uetip #unrealengine

Last updated 2 years ago

Robin Vanina · @robinvanina
2 followers · 1 posts · Server mastodon.gamedev.place

Over time this one turned out as a best practice for me when it comes to working with actor references in blueprints in . The macro is setup quickly and can be extended later on easily. Check it out! πŸ’₯

πŸ’‘ Follow for more

#UETips #gamedev #indiedev #ue4 #unrealtips #unrealengine

Last updated 2 years ago

Quick . Having performance issues in Editor viewport? Adjust the resolution and screen percentage for Editor Viewport from Editor Preferences -> Performance -> Viewport Resolution category.

#UETips #UE5 #ue4 #unrealengine #uetip

Last updated 2 years ago

RT @HighlySpammable@twitter.com

A feature that snuck past a lot of folks in UE5.1 is that you can now enable the Waveform Editor plugin to chop up/clean up raw audio in the engine. It's a little thing but it's nice having one less excuse to leave the engine to clean something up!

πŸ¦πŸ”—: twitter.com/HighlySpammable/st

#UETips

Last updated 2 years ago

Ideally, variables should not be accessed by external objects directly. Instead, Getter and Setter functions should be established to retrieve and set the value.

This massively helps with future extendibility and debugging.

unrealdirective.com/tip/getter

#unrealengine #UETips

Last updated 2 years ago

Chris Murphy · @HighlySpammable
283 followers · 6 posts · Server mastodon.gamedev.place

A feature that snuck past a lot of folks in UE5.1 is that you can now enable the Waveform Editor plugin to chop up/clean up raw audio in the engine. It's a little thing but it's nice having one less excuse to leave the engine to clean something up!

#UETips

Last updated 2 years ago

Sharundaar · @Sharundaar
14 followers · 30 posts · Server mastodon.gamedev.place

A good trick I've enjoyed lately when developing a new event or API that I'm unsure what the signature should look like.

Wrap your args in a struct ! The arguments order stops mattering, makes it easy to add or swap out new parameters !

#UETips #unrealengine

Last updated 2 years ago

Use the stat unit console command to display helpful performance statistics within the viewport.

Alternatively, you can use the stat unitgraph console command to display those same metrics along with a live graph of the metrics.

unrealdirective.com/tip/stat-u

#UE5 #unrealengine #UETips

Last updated 2 years ago

The Switch Actor can be used to switch the active visible actor between each of it’s children.

Use in conjunction with blueprints or the Variant Manager to simplify switching actor variants.

More Info -> unrealdirective.com/tip/switch

#UE5 #unrealengine #UETips

Last updated 2 years ago

The Switch Actor can be used to switch the active visible actor between each of it’s children.

Use in conjunction with blueprints or the Variant Manager to simplify switching actor variants.

More Info -> unrealdirective.com/tip/switch

#UE5 #unrealengine #UETips

Last updated 2 years ago

Utilize the Camera Position material node as an anchor for your masks. For example, if you pair it with the Absolute World Position, Camera Direction Vector, and the Sphere Mask nodes, you can mask out a consistent location based on the forward vector of the camera in world-space.

This masking method is helpful for adjusting the World Position Offset of foliage, fading out walls when the character is behind them, etc.

Info + Example
unrealdirective.com/tip/camera

#UE5 #unrealengine #UETips

Last updated 2 years ago

ben🌱ui · @_benui
1153 followers · 744 posts · Server mastodon.gamedev.place

@Iced_Eagle people are terrible at using a consistent hashtag. I've seen so info is spread kind of thin.

It's a good question. I guess I've got so much more out of Unreal specific Discords over generic gamedev ones that I wanted to apply the same thing to Mastodon. To make somewhere that is a bit more industry focused.

#UETips #ue4 #UE5 #ue #unrealengine #unreal

Last updated 2 years ago

Divide the final emissive color by the EyeAdaption node to keep the materials emissive consistent across different exposure levels.

unrealdirective.com/tip/regula

#UE5 #unrealengine #UETips

Last updated 2 years ago

Simonschreibt · @simonschreibt
481 followers · 326 posts · Server mastodon.gamedev.place

RT @UnrealDirective@twitter.com

Divide the final emissive color by the EyeAdaption node to keep the materials emissive consistent across different exposure levels.

unrealdirective.com/tip/regula

πŸ¦πŸ”—: twitter.com/UnrealDirective/st

#UE5 #unrealengine #UETips

Last updated 2 years ago

RT @HighlySpammable@twitter.com

I spoke at UnrealFest on lesser known features of . It's pretty much why I slowed down on Twitter tips for a while there but you can catch it in all it's glory here! This version has been reuploaded with a focus on the slides. Check it out!
youtu.be/k2IP5DYQ0-0

πŸ¦πŸ”—: twitter.com/HighlySpammable/st

#UETips #UE5

Last updated 2 years ago

The Float is now Double-Precision tip I released during UE5EA and has gotten a lot of traction recently.

As the information was outdated (the Real variable data type), I went ahead and updated the information and created a new graphic.

Check it out here -> unrealdirective.com/tip/float-

#UETips #UE5 #UnrealEngine5

Last updated 2 years ago

Utilize the content browser quick search feature to speed up finding and opening assets from within the content browser. Simply focus on the content browser, type in the assets name, and press enter.

Check out the full tip here -> unrealdirective.com/tip/conten

#UETips #unrealengine

Last updated 2 years ago