It's 808 now😅Thanks to (among) others those cute daisies 🌼
#unity3d #urp #lowpoly #gameasset #gameart #indiedev #indiegamedev #AssetStore #madewithunity #b3d #blender3d
#unity3d #URP #lowpoly #gameasset #gameart #indiedev #indiegamedev #assetstore #madewithunity #b3d #blender3d
Soon™️
779 game ready assets!
Done and submitted to Unity Asset Store. Now we wait :)
#unity3d #urp #lowpoly #gameasset #gameart #indiedev #indiegamedev #AssetStore #madewithunity #b3d #blender3d #screenshotsaturday
#unity3d #URP #lowpoly #gameasset #gameart #indiedev #indiegamedev #assetstore #madewithunity #b3d #blender3d #screenshotsaturday
@kingdomfantasy6 RE: materials without shaders
Even if you consider material files to be settings applied to shaders, one would think that the existence of settings requires something to set, err configure...
I'm not aware of any material-first, shader-second situations, but if I had to wager a guess, #URP probably makes this available to target as many platforms as possible, processing the same settings using different "machinery" depending on performance needs.
Migrating the game to #URP now, can't wait to see the difference in graphics and performance!
📽️ Presenting a video showcasing 8 diverse coffin designs from our "Forgotten Graveyards" #LowPoly #AssetPack. These are just a few of the 360 coffin-related models! 🪦🌟 #WIP
YT link if embedded video doesn't play: https://www.youtube.com/watch?v=5a11KotASyQ
#IndieDev #GameAsset #Unity #GameArt #Blender3D #b3d #Unity3D #URP #MadeWithUnity #ScreenshotSaturday
#lowpoly #assetpack #wip #indiedev #gameasset #unity #gameart #blender3d #b3d #unity3d #URP #madewithunity #screenshotsaturday
Heya~ I wrote a post about Custom Renderer Features! Kinda long, wanted to try to explain each function separately 😅 #unity3D #URP
https://www.cyanilux.com/tutorials/custom-renderer-features/
Made a lot of progress on my planet-generator-project-thingy. The planets are still just perfect spheres, but i added shaders and you can edit the mesh of them now in real-time.
Here a random screenshot!
#gamedev #marchingcube #unity #urp
#gamedev #marchingcube #unity #URP
Whomever was responsible at Unity for implementing Forward+ rendering, you have my thanks.
I love the Forward+ URP rendering in Unity 2022.2. More lights are great & the performance is good. MSAA is my friend.
Just for fun tho, because I suspect most devs still prefer Deferred, here's a poll on game engine rendering:
Henceforth #Urp, by me, anyway (so it's canonical, and I'm the Mouth of God, and I own it), signifies "I knew these #uberfacts once upon a time. Prithee, inform me of them anew, that I may pay homage"). Find the #BugsBunny translation joke.
#Urp. I knew these facts once before, for they were mighty adolescent touchstones. 1) Three collected short stories. Magic is part and parcel of societal reality; full-fledged witches are virgins (there is a meet ceremony for one leaving that status, because hormones something-something); a denomination which is really into The Gospel of St. John; a honeymoon is interrupted. 2) Who wrote The Universe Between? Child abuse is a plot point. 3) AD&D/war gaming mash-up.
@tentaclehead must be tricky finding any good up to date shaders for Unity built in. All the packs I’ve looked at lately are looking dated. Seems like everyone is working on #URP #HDRP
This is the same ground texture used for both terrain (URP TerrainLit shader) and object (URP Lit shader). Any tips on actually getting them to match? I'd be open to building a custom terrain shader but #shadergraph doesn't seem to work with those. #Unity #URP #shaders #screenshotsaturday
#shadergraph #unity #URP #shaders #screenshotsaturday
Is it possible to "rasterize" a gradient (in this case - lighting) based on a texel size? I want to try to achieve stylized lighting in my game - I came pretty close by dithering the light info before passing it through the cellshade solution, but either case the resulting edges still look too sharp, and dithering doesn't look good on everything. How can I distort them into more pixely look (faked by a texture on a bottom sphere)?
#unity #URP #question #shader
[Help needed]: https://github.com/mlavik1/UnityVolumeRendering/discussions/130
If someone here has experience with supporting multiple render pipelines in Unity, please have a read and let me know if you have any suggestions!