The way setting bindItem on a ListView completely destroys anything of the default binding system still leaves me quite surprised.
I'm too used to the strict - albeit alien - logic of React, I have to get back to my old mindset of "ui libraries are terrible beasts you can't prod too much or they will act in ununderstandable ways"
You can do some funny things with the UI Toolkit🤣
Slowly becoming the #gamedev I want to be💪
#indiedev #madewithunity #indietech #uitoolkit #unity3d #customui #indiegamedevelopment
#gamedev #indiedev #madewithunity #indietech #UiToolkit #unity3d #customui #indiegamedevelopment
Combine UI Toolkit and Unity Localization package without coding with UI Toolkit Component
7 days left to take it 50% off on Unity Asset Store :
https://assetstore.unity.com/packages/slug/239489
#unity #unity3d #indiedev #unityassetstore #assetstore #gamedesign #uitoolkit #gamedev #madewithunity
#unity #unity3d #indiedev #unityassetstore #assetstore #gamedesign #UiToolkit #gamedev #madewithunity
UI Toolkit Component
Easily use Unity built-in interfaces through components
Available on Unity Asset Store: https://assetstore.unity.com/packages/slug/239489
#unity #unity3d #indiedev #gamedev #unityassetstore #assetstore #madewithunity #gamedesign #uitoolkit
#unity #unity3d #indiedev #gamedev #unityassetstore #assetstore #madewithunity #gamedesign #UiToolkit
I did a lot of UI stuff lately for unit selection and stat visualization for my RTS project. #unity #UiToolkit #indiedev #gamedev
#gamedev #indiedev #UiToolkit #unity
I finally found a bit of time and motivation to start streaming some UIToolkit UI integration, you can find the first video here: https://youtu.be/5FBm9_-umDs
I will try to do a second one more focused on scripting this week so stay tuned!
#UiToolkit #madewithunity #unity3d
Are you tired of having to reference your UIToolkit elements yourself? I made a PostProcessor that generates a script for you, to make this work you only need to add the "auto-reference" USS class on the elements.
https://gist.github.com/Anthelmed/fc5040ca4e036024098ba6228601a40c
#UiToolkit #madewithunity #unity3d
@mortoray I agree the documentation is half-arsed. There are a few good videos on YouTube. There have been a lot of changes in #UIToolKit over the last two years. Now that it’s pretty solid I’m sure the document will improve.
any good #uitoolkit for #svelte #sveltekit not based on #tailwind ?
#UiToolkit #svelte #sveltekit #tailwind
Had some fun the last week experimenting with #unity property drawers, overlay windows and editor window customizations, mostly working with #UIToolkit in 2022.2, where the support finally starts to be decent.
There's still rooms for improvements, especially the bindings system isn't always practical and need some extra code, but it's been fun, and it shows how we can easily create interfaces that allow non-programmers to work on projects!
I wanted to go back doing some crazy stuff using UIToolkit so I decided two days ago to try to make a WorldSpaceUIDocument component and this is the result.
Thanks to Jordi Caballol for the help!
Gist: https://gist.github.com/Anthelmed/5fcc49a402ad5c81136c73ce96ba004f
#UiToolkit #madewithunity #unity3d
https://fosdem.org/2022/schedule/event/lvgl/# #Oniro : #LVGL: A versatile #UiToolkit for #MCU & #CPU : An #UI #framework for #Eclipse #Oniro a #CrossKernel #OS #FOSDEM2022 video has been published ! Any questions ? https://oniroproject.org/join-us
#ui #framework #eclipse #CrossKernel #os #Oniro #mcu #fosdem2022 #LVGL #UiToolkit #cpu
https://fosdem.org/2022/schedule/event/lvgl/# #FOSDEM : #LVGL: A versatile #UiToolkit for #MCU & #CPU;
An #UI framework for #Eclipse #Onino a #CrossKernel #OS
#fosdem #UiToolkit #CrossKernel #Onino #os #LVGL #mcu #cpu #ui #eclipse