IK animation retargeting in the works for Hallway's web platform. This allows us to use one animation (green skeleton) across different VRM and Mixamo-compatible characters while ensuring certain limbs stay grounded in the scene.:Anchor:
Pulled the repo, installed, made a quick-a-roonie-doonie avatar, exported to #VRM and dropped into @webaverse@twitter.com in well-under 5 minutes. Also, I don't wear shoes. (note: this demo did require tokenized access)
RT @SifrAllah@twitter.com
Using my #vrm #avatar in @cluster_jp@twitter.com
🐦🔗: https://twitter.com/SifrAllah/status/1575917827168833536
RT @dankvr@twitter.com
So excited for @Webaverse@twitter.com VR mode after seeing this clip on @metadropmeta@twitter.com page! It's not an app from the store, it's full IK custom avatars in the browser
We're going to lock open social VR for good this time #threejs #webxr #VRM #intothewebaverse
#intothewebaverse #VRM #webxr #threejs
RT @ShirleyNzeh@twitter.com
Love these #OMI #Demodays. Demo by #iFire et. al. showing #GTLFExtensions #VRM #OpenMetaverse
🐦🔗: https://twitter.com/ShirleyNzeh/status/1552334406035148801
#OpenMetaverse #VRM #GTLFExtensions #iFire #Demodays #OMI
これどうだろう。
スカート貫通防止を自動設定『Auto VRMColliderGroup』 #VRM #アバター #物理演算 | サンフラワーふじ / Fuji Sunflower https://fujisunflower.booth.pm/items/2087178 #booth_pm
これどうだろう。
スカート貫通防止を自動設定『Auto VRMColliderGroup』 #VRM #アバター #物理演算 | サンフラワーふじ / Fuji Sunflower https://fujisunflower.booth.pm/items/2087178 #booth_pm