Le visual basic 7 qui n'existe pas:
https://edi.developpez.com/actu/333282/Visual-Basic-7-n-a-jamais-existe-RAD-Basic-sort-sa-troisieme-version-alpha-et-se-rapproche-un-peu-plus-du-retour-de-Visual-Basic-6/ #visualbasic
#VBA and #R part 2 #RStats #VisualBasic #Excel #OpenSource
#OpenSource #Excel #VisualBasic #RStats #r #vba
@glyph @gothnbass @lispegistus well, #Scripts are #Software.
#BASIC, #bash and even #VisualBasic-Macros ain't less of a Software due to requiring an interpreter.
Otherwise were would you draw the line?
Java??
C???
Architecture-Specific Assembly????
#VisualBasic #Bash #basic #Software #scripts
Le visual basic 7 qui n'existe pas:
https://tinyurl.com/mukx8rpm #visualbasic
I'm finally getting around to publishing my weeks in review from 2022 and was reminded of this HTML+CSS, #Windows98 themed Sprite Editor I wrote in order to assist in adding a sprite sheet to a porting to #TypeScript of a game written in #VisualBasic nearly 20 years ago...
My hyper focus has a theme and by god I stick with it.
#Windows98 #typescript #VisualBasic
Le visual basic 7 qui n'existe pas:
https://tinyurl.com/mukx8rpm #visualbasic
Anyone know what these screens that popup while an application is loading are called?
#VisualBasic #programming #visualstudio
Here is the result of my tinkering today. ~500LoC in and I have a mock windowing system partially implementing the Win32 Window API. :kerm:
#typescript #VisualBasic #Windows98
I may have accidentally spent too long partially implementing the #VisualBasic windowing system in #TypeScript.
At least now my In browser ports of 20 year old VB6 code can behave as expected. What a way to spend a day…
:visual_studio_form:
With the background bug solved, I have moved on to writing buggy bird AI.
I believe this to be a 1-2-1 port from #VisualBasic to #TypeScript however the birds almost always go from their spawn point (red circle) to the bottom of the map instead of wandering towards their exit point (green circle).
#VisualBasic #typescript #gamedev
I seem to have a bug in my #VisualBasic to #TypeScript port.
This is most likely down to me getting confused between cols/rows/width/height/x/y throughout the code.
I am manipulating the image data of a canvas directly and my idx lookup is probably wrong.
I need to work out the JavaScript equivilant to Visual Basics BitBlt function.
it feels similar to applying drawImage on a canvas 2D context...
https://learn.microsoft.com/en-us/windows/win32/api/wingdi/nf-wingdi-bitblt
This VB6 code for a function that generates four tiles took me down a bit of a rabbit hole.
TURFWinter, TURFSpring, etc are all PictureBox's and the PSet method sets a pixel colour at a given co-ordinate.
This seems to suggest that the original game didn't have a tileset for the ground texture and instead generated it randomly.