Brandon #Tojiro (from Google's Chrome team and co-editor of both #WebGPU and #WebXR) talks about his experience with Apple's involvement in those standards https://voicesofvr.com/1213-primer-on-webgpu-bringing-high-performance-3d-graphics-and-parallel-compute-to-the-web/
RT @willeastcott
Here we go! #WebGPU has just rolled out in Chrome Stable 113. Check out the @playcanvas Examples Browser to see WebGPU in action.
https://playcanvas.github.io/
With all the hype around Chrome finally supporting #WebGPU, I wonder why framework magicians like @RobDangerous and #Armory3D did not pick it up yet.
Is the era of "3D in the browser" ending and the era of native evolving?
RT @DaniGatunes@twitter.com
Thanks to the math and motivation provided by @SketchpunkLabs@twitter.com I managed to implement a geometry voxelizer.
Deployed a fresh patch with a new scene that voxelizes a Suzanne model at runtime from a gltf file.
demo: https://gpuvoxels.gatunes.com
source: https://github.com/danielesteban/gpuvoxels
#webgpu
🐦🔗: https://twitter.com/DaniGatunes/status/1551111990587916290
RT @babylonjs@twitter.com
Tomorrow is a BIG day in Babylon-land. Babylon.js 5 is officially releasing tomorrow and we cannot wait to share it with you!
Want to know what's coming? Check it out: #BabylonJS5
#gamedev #gamedevelopment #indiedev #indiedeveloper #webdev #webdevelopment #3D #WebGPU #WebGL https://t.co/nmd0D8feYc
🐦🔗: https://twitter.com/babylonjs/status/1521882352976379905
#webgl #WebGPU #3D #webdevelopment #webdev #indiedeveloper #indiedev #gamedevelopment #gamedev #BabylonJS5