Thomas Kumlehn · @pixelpartner
250 followers · 1456 posts · Server kopfkino.social

Brandon (from Google's Chrome team and co-editor of both and ) talks about his experience with Apple's involvement in those standards voicesofvr.com/1213-primer-on-

#webxr #WebGPU #Tojiro

Last updated 2 years ago

Jesse · @mrmetaverse
85 followers · 576 posts · Server widerweb.org

RT @willeastcott
Here we go! has just rolled out in Chrome Stable 113. Check out the @playcanvas Examples Browser to see WebGPU in action.
playcanvas.github.io/

#WebGPU

Last updated 2 years ago

Thomas Kumlehn · @pixelpartner
241 followers · 1223 posts · Server kopfkino.social

With all the hype around Chrome finally supporting , I wonder why framework magicians like @RobDangerous and did not pick it up yet.
Is the era of "3D in the browser" ending and the era of native evolving?

#Armory3D #WebGPU

Last updated 2 years ago

Jesse · @mrmetaverse
37 followers · 348 posts · Server widerweb.org

RT @DaniGatunes@twitter.com

Thanks to the math and motivation provided by @SketchpunkLabs@twitter.com I managed to implement a geometry voxelizer.
Deployed a fresh patch with a new scene that voxelizes a Suzanne model at runtime from a gltf file.
demo: gpuvoxels.gatunes.com
source: github.com/danielesteban/gpuvo

🐦🔗: twitter.com/DaniGatunes/status

#WebGPU

Last updated 3 years ago

Joseph Simpson · @vrhermit
35 followers · 148 posts · Server widerweb.org

RT @babylonjs@twitter.com

Tomorrow is a BIG day in Babylon-land. Babylon.js 5 is officially releasing tomorrow and we cannot wait to share it with you!

Want to know what's coming? Check it out:

t.co/nmd0D8feYc

🐦🔗: twitter.com/babylonjs/status/1

#webgl #WebGPU #3D #webdevelopment #webdev #indiedeveloper #indiedev #gamedevelopment #gamedev #BabylonJS5

Last updated 3 years ago