And now the whole thing in action, with the camera attached to the ship.
Small tech demo, showcasing buoyancy in A-Frame/ThreeJS.
Source code here:
https://dk-buoyancy.glitch.me/
https://www.slideshare.net/rzrfreefr/wotxr20190320rzr# #WoTxR : From #WebOfThings to #XR using #FLOSS : #IoTJs #MozillaIoT #AFrameVr ... @ #LavalVirtual 2019 also check #WebOfTwins posts
#iotjs #mozillaiot #wotxr #webofthings #xr #floss #aframevr #lavalvirtual #weboftwins
https://peertube.mastodon.host/videos/watch/058df607-2ca9-4a2c-be42-286644e5071e# #LGM2020 #WebOfTwins this demo explain how to make a #DigitalTwin of #BlueToothMesh #SmartLight in #WebXR using #AFrameVR
#lgm2020 #weboftwins #digitaltwin #bluetoothmesh #smartlight #webxr #aframevr
https://peertube.mastodon.host/videos/watch/453f14cf-1c61-4803-b8e2-2a404dfa1d16# #WebOfTwins is about #human interactions with real #Sensors and #Actuator to/from #ImmersiveWeb thanks to #WebThings API and #AFrameVR ... https://purl.org/rzr/weboftwins#
#weboftwins #webthings #aframevr #human #sensors #actuator #immersiveweb
https://social.samsunginter.net/@rzr/101788928870087007# #WoTxR : From #WebOfThings to #XR using #FLOSS : #IoTJs #MozillaIoT #AFrameVr ... @ #LavalVirtual2019
#iotjs #mozillaiot #aframevr #lavalvirtual2019 #wotxr #webofthings #xr #floss
One of my favorite things about #VR development is the blank slate for user interface design. There are no standards or expectations in a new medium. Here, I'm re-imagining the select list (drop-down) in way that would have made Bob Barker proud
#WebVR #AframeVR #Vive
https://social.coop/media/SXNh8cozX6Q7w0JtjtQ
@geekonaut
Poly API: 3D objects on demand
https://blog.google/products/google-vr/introducing-poly-api/
I guess this is why the #AFrameVR gblock component stopped working. Update on the way?
#VR
Did you know you can use @ada 's "Hello Metaverse" #AframeVR demo to make whatever sarcastic vaporwave message your heart desires? Just pop open the scene inspector, change the text, position the camera at the perfect viewing angle, and take a screenshot. Here's my new profile header:
https://aframe.io/examples/showcase/hello-metaverse/ https://social.coop/media/RCPOknnXnywIapOdemg
I took the cloth simulation demo from the CANNON.js physics engine and put it into #aframevr #WebVR with my super-hands interactivity library. I don't think anyone's ever made it possible to play with a cloth simulation like this before.
Try it out in #VR with #Vive, #Rift, or #WindowsMR: https://good-freezer.glitch.me
https://social.coop/media/MlKKsCoDdR229innVtE
#aframevr #webvr #vr #vive #rift #windowsmr
Just released an update to gg-aframe, the #GrammarOfGraphics #DataViz library for #AFrameVR
- Improved performance from ~150 points at 90FPS to 50,000+ points at 90 FPS (hooray for GPU instancing!)
- New aesthetic mappings: spin and oscillate
I'm so excited for all the new possibilities for exploring #data in #VR
#grammarofgraphics #dataviz #aframevr #data #vr
The community of components for #AFrameVR #WebVR is so rich you can now make cross-platform #VirtualReality escape the room games with just HTML tags and no custom JavaScript!
Try it: https://wide-cream.glitch.me/
Source code: https://glitch.com/edit/#!/wide-cream
#WebDev #Gameing
http://social.coop/media/tuAj2nyVRPkt_ghcfjQ
#aframevr #webvr #virtualreality #webdev #gameing
@h for fast and easy it's tough to beat #aframevr, you can setup scenes with just a few lines of HTML, and it comes with a built-in visual editor
https://aframe.io/docs/0.6.0/introduction/
Big news for my super-hands #AFrameVR #WebVR library in v2.0.0: a universal progressive-controls component that adds interactivity to your scene for all devices: hand control for #Vive and #Rift, laser pointer control for #GearVR and #Daydream, and gaze control for #cardboard, mobile, and desktop
Try it now: https://wmurphyrd.github.io/aframe-super-hands-component/examples/
https://social.coop/media/CJJeqIRdbb9m1-b8NzA
#aframevr #webvr #vive #rift #gearvr #daydream #cardboard
Spotted in the wild! My super-hands #javascript package for controller interactivity in #aframevr #webvr
😊
https://youtu.be/gtVzA5lqBhY
#vr #virtualreality #vive #oculus
#javascript #aframevr #webvr #vr #virtualreality #vive #oculus
Mozilla is hosting a intro class on #VirtualReality website development in #Chicago tonight.
https://www.eventbrite.com/e/learn-to-create-in-vr-with-mozillas-a-frame-tickets-36523762557
#JavaScript #WebDev #AframeVR #VR
#virtualreality #chicago #javascript #webdev #aframevr #vr
I finally made it in the above-the-fold section of the #aframevr blog!
https://aframe.io/blog/awoa-72/
https://social.coop/media/uii_qJqrulB-DhRnB-o
#webvr
Thanks to a suggestion and testing from a fellow #WebVR explorer on the #aframevr slack, we figured out it took just a tiny tweak to open up my super-hands interactivity library to work with desktop PC mouse control and mobile #VR.
There are few things like that feeling when your code holds up in completely unanticipated situations.
Try it out! https://wmurphyrd.github.io/aframe-super-hands-component/examples/#mouse
https://social.coop/media/MxCZ-rjB35sVAIabBjc
#Vive #Oculus #JavaScript
#webvr #aframevr #vr #vive #oculus #javascript