Gonna Be live soon at around ~15:00 CET #streaming #pico8 :pico8: games from the #agbic jam!
We might start a tad late, but see you there!
#streaming #pico8 #agbic #gameplay #reviews #retrogaming #twitch
Published hopefully 2 bugfixes for Kumatori Panic! 🐻 🐤
Ever wondered how the funny number stage looks like? Here it is!
#pico8 #gamedev #GameDevelopment #agbic #gamejam #indiedev #pixelart #puzzlegame #sokoban #sokolike #bear #chicks #kumatoripanic
#pico8 #gamedev #gamedevelopment #agbic #gamejam #indiedev #pixelart #puzzlegame #sokoban #sokolike #bear #chicks #kumatoripanic
We finished our #AGBIC 2023 game, TOC TOC! It's based on the #Famicase cartridge design by AQUILES (https://withkoji.com/@AQUILES).
Explore the abandoned house next door where no one lives:
We finished our #AGBIC 2023 game, TOC TOC! It's based on the #Famicase cartridge design by AQUILES (https://withkoji.com/@AQUILES).
Explore the abandoned house next door where no one lives...
My game for #AGBIC 2023 is finally out! https://winslowjosiah.itch.io/apathello
Apathello is an Othello game that you play against a sentient void, meant to help you relax and distract you from the apathy-inducing state of the outside world.
Based on cover art from @lumbud84.
#agbic #pico8 #gamejam #gamedev #indiedev
#AGBIC Day 45
A few days ago, I showed a pre-beta version of Apathello to a friend of mine, and she seemed to really like it!
Today's the jam deadline, so very soon the game will be released to the world!
last day of #agbic 2023! where did the time go? just over 7 hours to go, here's your reminder that you are totally allowed to submit a placeholder if you need more time, and change it later/whenever. there's no need to rush.
https://itch.io/jam/a-game-by-its-cover-2023
and even if you do miss the deadline somehow, just let us know, we can always add your project to the jam manually (all we need is itch.io url of your project)
#AGBIC Day 44
I'm setting up an itch page for Apathello, so I can have an easy time releasing it once the game jam deadline comes.
I'm not confident I'll finish the dialogue phrases in time, so for now I'm uploading a version without them, and I'll update it once I finish them!
#gamejam #gamedev #gamedevelopment #indiedev #programming #pico8
#agbic #gamejam #gamedev #gamedevelopment #indiedev #programming #pico8
#AGBIC Day 43
Just got done with setting all the points in the game when I want the sentient dark void to talk to you.
Here's one of them, which displays when the void's been talking for so long that the game's already over. (The text will be replaced with actual conversation!)
#gamejam #gamedev #gamedevelopment #indiedev #programming #pico8
#agbic #gamejam #gamedev #gamedevelopment #indiedev #programming #pico8
Wake up, babe. New workplace-related rant just dropped ✨💖 https://princessinternetcafe.itch.io/when-my-life-begins #agbic #bitsyjam
#AGBIC Day 39
Still fighting against the token limit...but so far I'm winning!
I'm having to token-optimize some functions that, for clarity's sake, I didn't want to. Here's a before and after of one example (317 down to 244).
Anything to get in the dialog feature... 😉
Throwing in the towel on my #agbic game. I did not work on it for two weeks 😩
#AGBIC Day 38
This is the second time I've tried out #Huffman coding on the #pico8. My function for getting my Huffman tree uses 67 tokens, and my function for decompressing Huffman-encoded data uses 121 tokens.
I'll be using this to store the dialogue in my game.
#compression #gamejam #gamedev #gamedevelopment #indiedev #programming
#agbic #huffman #pico8 #compression #gamejam #gamedev #gamedevelopment #indiedev #programming
#AGBIC Day 34
I've been writing a lot of phrases for the dialog box to say during gameplay.
I imagine this phrase-writing is going to make up most of my progress in the next week or so, so I'll only give updates if I actually change the code from now on.
#AGBIC Day 33
I slept in for most of the day today, so sadly I didn't make much progress.
#AGBIC Day 32
I've made some important changes to the AI levels.
First, the different AIs have different weights for certain heuristics (corners, mobility, score diff, etc).
Second, with some probability, an AI may "doubt" its current best move and replace it with a worse one.
#AGBIC Day 31
I gave my #game to some folks on the #pico8 #Discord server to #playtest. One of them said that even the Novice #AI kicked their butt.
And that's when I realized the true meaning of "a minute to learn, a lifetime to master".
I'm gonna try nerfing the easier AIs. 😅
#agbic #game #pico8 #discord #playtest #ai #gamejam #gamedev #gamedevelopment #indiedev #programming
#NeoSea is out now!🎉 https://kai20.itch.io/neo-sea
Roll and jump through alien dunes with your momentum as a plant spaceship 🌱 until you find the last brutalist monument still standing. 🌄
#AGBIC #indiegame #godotengine #godot #indiedev #release #itchio
#itchio #neosea #agbic #indiegame #godotengine #godot #indiedev #release
#AGBIC Day 30
Today was the original deadline, and I just got done making sure I had the necessary features (and sound effects!) to release this game as-is.
Now to write the dialogue lines I wanted to include in-game. Wish me luck!
#pico8 #gamejam #gamedev #gamedevelopment #indiedev #programming
#agbic #pico8 #gamejam #gamedev #gamedevelopment #indiedev #programming
#AGBIC Day 29
You uh...did y-you ever notice how...um, did you uh...ever seen an Othello board and it um...well, it had the um...y'know, the little uh...between the uh, thingies on the...um...y'know?
Well, now Apathello has some little "markers" between a few of the grid lines.