Boxx 2 Remake - a remake of the 2015 platformer in the scorpion engine for the #Commodore #Amiga by Lemming880 https://lemming880.itch.io/boxx2remake #retrogaming
#commodore #amiga #retrogaming
Commodore Amiga -=Boxx 2 Remake=- beta v0.1 https://youtu.be/975Uz9f8aMw #amiga
I'm going on with the AMOS Professional Object Editor enhancement.
Now it's way simpler to move the mouse exactly where you want: you can use w a s d keys to adjust the mouse position and achieve pixel-perfect grabs.
I also added small changes like:
- Configurable info screen palette (the one with the coordinates)
- More useful informations on the info screen, like the keys & actions allowed in a certain phase.
_ Changes info screen resolution to allow more infos
So the wife got me a TV wall mount kit from IKEA yesterday and as I finished work today I rushed home to deal with some wall mounting...stuff. I also have some cool TODO list planned for #Amiga.
But hey... It looks like playing #Starfield took priority somehow. 🥲
#amiga #starfield #gaming #videogames
This weekend @LightTheUnicorn and I did some work on our #Amiga A600HD! A new old hard drive and lots of playing with demo discs. It's really nostalgic for me and I'm learning lots about computer!
Beams of light by Walkman 1989.
Another favourite. 😎
#amiga #demoscene #music
https://youtu.be/dLyZkjvaqYQ
http://www.amiga-news.de/de/news/AN-2023-09-00039-DE.html
Video-Tutorial: Erweiterte Joystick-Sprite-Steuerung in AMOS. #amiga #amiganews
http://www.amiga-news.de/de/news/AN-2023-09-00038-DE.html
SCSI-SD-Adapter: ZuluSCSI-Firmware V2023.09.06. #amiga #amiganews
http://www.amiga-news.de/de/news/AN-2023-09-00037-DE.html
Programmiersprache: Amiga C/C++ Visual Studio Code Extension 1.7.3. #amiga #amiganews
http://www.amiga-news.de/de/news/AN-2023-09-00036-DE.html
Programmiersprache: Quellcodes für AmiBlitz3-Spiele. #amiga #amiganews
http://www.amiga-news.de/de/news/AN-2023-09-00035-DE.html
8-/16-Bit-Emulator für Mac OS und Linux: Clock Signal V2023-09-10. #amiga #amiganews
Super wonderful weekend with @notshadowfever ! We managed to get an #Amiga A600HD up and running. As an #AtariST owner I had my doubts but, it's a really cool machine.. I guess. 😝
Heat here is absolutely attrocious, though! Seriously much too warm.
Blood Money - Amiga Intro and Music 😎
#amiga #retrogames
https://youtu.be/1GvyoHfku5U
Für alle, die nicht schlafen können, habe ich ein neues #SvensNerdwortRätsel erstellt.
Welcher Gamingklassiker hat sich in diesem #Anagram versteckt?
(Wie immer keine Tipps von mir, Lösung gibts morgen um 21 Uhr und Antworten bitte mit #CW posten)
#rätsel #gaming #game #gamer #nintendo #xbox #playstation #atari #commodore #amiga #computer #nerd #film #geek
#svensnerdwortratsel #anagram #cw #ratsel #gaming #game #gamer #nintendo #xbox #playstation #atari #commodore #amiga #computer #nerd #film #geek
A blast from the past: I finally connected up the #Amiga 500 that a friend let me have -- and my heart jumped a bit when I saw the "insert disk" screen for the first time since many, many years! The #RGBtoHDMI board even made it possible to feed the output to a modern screen.
Now I am looking forward to hearing the familiar floppy sound again :)
I already bought an USB floppy emulator though, as I have no actual disks lying around anymore :-/
I hope I can restore the original keyboard though!
Wolfchild, detrás de la leyenda. https://amigatronics.wordpress.com/2023/09/10/wolfchild-detras-de-la-leyenda/ #amiga «WolfChild» es un apasionante juego de plataformas y acción lanzado en 1992 para la plataforma Amiga y posteriormente adaptado a varias consolas Sega, así como a la Super Nintendo. En este artículo, exploraremos la historia y los orígenes de este juego, destacando sus aspectos más destacados.
El Creador y la Música tras WolfChild
El cerebro detrás de «WolfC...
Amiga Did Ray-Tracing 30 Years Ago, And No One Remembers https://www.dualshockers.com/commodore-amiga-ray-tracing-30-years-ago/
#amiga #commodore #raytracing #graphics #retrocomputing
Today I spent some time trying to modify the #AMOSPro Object Editor, I find it very uncomfortable when it's time to grab sprites from images, maybe because of my monitor resolution which is FHD.
Anyway, I've started to decode those cryptic variables names trying to figure out how the grabber part works.
This is what I want to add:
- Precise grabbing using the keys to move the crosshair
- Possibility to zoom the area under the mouse
- Hot key to enable automatic spritesheet grabbing