Blort · @Blort
800 followers · 7804 posts · Server social.tchncs.de

@darias

For someone who codes, *may* still be better for prototyping. Personally I tried *very hard* to get logic nodes in Godot to work, but essentially you still needed to know coding concepts to set them up. They're like 1 LOC (or less) = 1 node. There's resistance from Juan to changing this. He said that they're mainly for non-coders to just tweak.

To apply a physics impulse in Godot it was 4-5+ nodes for set up and vector math, using coding concepts. In it was 1.

#godotengine #armoury3d

Last updated 6 years ago

Blort · @Blort
800 followers · 7804 posts · Server social.tchncs.de

@darias

I would say that is more polished, featureful and mature with less bugs overall.

is less mature, but progressing rapidly. It's deeply integrated into . Set up materials, physics and logic in Blender's node system, how you're used to. Then just hit F5 to play with no buggy export / import work every time you make a change.

Right now, if you want to code something powerful, I'd use . If you want to make something fast (or no code) I'd go with .

#godot #armory3d #blender #armoury3d

Last updated 6 years ago